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Please Make Gunners Useful

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Cid Ferringer:
Yes, but otherwise we'll have powercreep that will make engagements much shorter, due to increased firepower/accuracy/better gunnery..
Currently gunners are experiencing the same feeling of being a liability as you describe, when it comes to the survival of the ship.

With normal ammo the engineers are effectively using 2 types of ammo, that's like the gunner having two engineer slots..

So why do you insist that engineers should be so versatile at shooting?

The Djinn:

--- Quote from: Cid Ferringer on October 12, 2013, 05:21:28 am ---Currently gunners are experiencing the same feeling of being a liability as you describe, when it comes to the survival of the ship.
--- End quote ---

Not really. They can take the Pipe Wrench, which, while not AS good at repairing or AS good as healing, is a very powerful middle-ground tool in its own right. A gunner with a pipe wrench is actually GOOD at repairing and healing parts...just not AS good an an Engineer because he lacks the flexibility to have the BEST option active.

Meanwhile, an Engineer who is running, say, Lesmok for a specific gun and finds himself stuck on a Gatling adds...literally nothing of value, while having a reduced clip size and rotation rate. Further, since that gun will NOT be loaded with Lesmok, he also has to reload it. That's why normal rounds are important: otherwise our theoretical 1-ammo engineer is punished TWICE. Once for being less efficient, and once for requiring MORE TIME to STILL be less efficient.


--- Quote ---So why do you insist that engineers should be so versatile at shooting?

--- End quote ---

I mean, I'd settle for removing their ammo slot entirely and leaving them with normal around, but that also feels like a poor solution that's un-fun for everyone.

Cid Ferringer:
An engineer can still take normal ammo, why does he require both lesmok and normal?
If the gunner has to do with the pipewrench then an engineer can make do with normal ammo.

I agree what you're saying about perception.
But that's mostly because engineers are so spoiled with special ammo.

The Djinn:

--- Quote from: Cid Ferringer on October 12, 2013, 02:12:39 pm ---An engineer can still take normal ammo, why does he require both lesmok and normal?

--- End quote ---

He doesn't. The point is that you're stuck with one of two things: All engineers take normal ammo (boring), or ship loadouts MUST be built around either the gunner being on every gun (awkward, since you normally want your gunner in position to fire the most important gun you've got), OR designed so that a single engineer ammo type is optimal on ALL the remaining guns, since if there's a gun the engineer's ammo type DOESN'T work on you don't actually want to have that gun on the ship in the first place (unless the gunner can easily reach it). Both are restrictive to ship loadouts and to player fun, as people often like a variety.

Cid Ferringer:
I've been looking at the issue from a pure balance perspective, what you're saying about variety and fun is true.
But you're also pointing out how skewed the game is towards engineers.

You're basically saying engineers are so central to loadouts and gunnery that everything goes to hell if their ammo is limited..

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