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The Spire.

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Zenark:
Sounds like a way to get a good Quadfecta to me. It actually sounds a tad bit overpowered since the only other ship that can get four guns on target is a Mobula, and those are all light weapons.

Imagine a Spire with a Gatling top right, gatling bottom left, mortar top, and a medium carronade... That thing would rip through armor, blast apart the balloon, and rain a hell storm of mortars. Scary.

RearAdmiralZill:
Right, until someone decided to stop ignoring it and started shooting on them, lol.

Zenark:
Squishy thing.

Echoez:

--- Quote from: Crafeksterty on October 10, 2013, 10:37:37 am ---Nope, you are wrong. The flak and gattling angles have large ammount of space with little to the right of the front aiming. Aiming the guns should not be akward if you have that much space.
The merc will still be able to aim with another flak or gat, the heavy weapon (depends)and still works nicely, but only then it gets akward because the merc is where it gets difficult.

--- End quote ---

I just tested it on the Sandbox, the arc for both guns is on both guns arc limit with very little freedom for leading the target so I insist that I am right.

Merc is the only truly long range piercing gun, the Hades is mostly mid range due to the arc making it near impossible to hit or lead very long range targets. What the hell do you use on a long range Spire, Gatlings?



--- Quote from: Crafeksterty on October 10, 2013, 10:37:37 am ---There is no problem in having the spire turning a little to the left, i mean it has incredible turning speed and you dont need all 3 crew on the guns.

--- End quote ---

If you wish to match a Galleon's firepower then you need three people on guns, sorry, that's a fact, if the arc is very limited, then that means you have to steer so the others can shoot.


--- Quote from: Crafeksterty on October 10, 2013, 10:37:37 am ---And a merc with flak is not ideal, you should know this if you've flown the spire for long enough.

--- End quote ---

Along with an LJ it's practically a Mini-Galleon, what's not so ideal about that firepower? It gives the LJ Spire some much needed finishing power on top of its utility. I don't understand. The only reason I can see why it's not ideal now is because of the crappy angle on the top right gun that allows for little freedom of movement to the Flak on the right.



--- Quote from: Crafeksterty on October 10, 2013, 10:37:37 am ---In the video even if my voice quality is shit, i talk about you can bifecta hades cannons but it is too difficult because the gun itself is hard to use and could potentially make you even more squishy just because then you would have to leave the main engineer to gun a hades. If you were to try and jump on one of the hades guns to aim, it would because of momentum start turning away from the bifecta arc.

--- End quote ---

Bifecta Hades is possible and you would need 2 people that can shoot the damned thing, not in a million years, it's also not nearly as effective cause you lose out on the utility of the Merc, it's simply not versatile and very range limited due to the Hades' projectile arc.



--- Quote from: Crafeksterty on October 10, 2013, 10:37:37 am ---But there are allready enough choice of guns that you can use in combinations.

--- End quote ---

Implying you don't use a Merc in the front and also implying your main gun has the firing arc to make it possible, sure you can fit a lot of weapons and at that point you stop being long range, I can't fanthom what would you bring on a long range Spire other than a Merc, Flak or Artemis. If you go anywhere closer than long range you start getting hit or the enemy simply charges into you and you know what that means, which is why Trifectas with mid range guns are pointless to me.

What are you gonna use? Light carronades? Gatling? Flamers or maybe a Mortar? What else is there?


Just to get this out of the way,  the Spire is a long range ship by definition of stats and health pools. You don't want enemies close to you so I consider what's viable only under these standards. (I do consider the Hwacha a long range utility gun yes, at least on a Spire where you don't have the speed of the Goldfish to make effective use of its close range abilities unless the enemy gets close first.)

I also consider that you will have to go against players of the same experience level, which means they know they can crap on your ship very easily the moment you start getting hit, which is why I agreed that the Spire could maybe use an Acceleration buff, my only other drag is that its turning accelerates so fast, but for some reason it doesn't turn as fast as people think, it's actually still slower than a Junker's max turning speed and I think the Goldfish has a higher max turning speed as well.

Echoez:

--- Quote from: Zenark on October 10, 2013, 11:54:33 am ---Imagine a Spire with a Gatling top right, gatling bottom left, mortar top, and a medium carronade... That thing would rip through armor, blast apart the balloon, and rain a hell storm of mortars. Scary.

--- End quote ---

Only if the upper gun got an arc increase as well, if only the bottom got it, then you wouldn't be able to point both gatlings on the same target, their arcs wouldn't overlap.

The top right Gatling can't aim directly in front of the ship, it can AIM at the front, but not the front of the ship itself (aka the middle), just forward.

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