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The Spire.

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Captain Smollett:
Well, I've gone as far to travel to Muse studios to pitch this to them but the greatest advantage the Spire has is the alpha strike damage potential.  My problem with it has always been the very tight trifecta arc making it difficult for the pilot to run over and finish ships with armor down or the delay from an engineer moving from hull to gun taking the extra time to swing the gun..

I've often mused that a more forward facing right gun (not so forward that you could double merc) would make for an overall higher dps from GOI's glass cannon since the gun would have to spend less time being turned forward when mounted and would be in arc more often.

The Spire certainly isn't in jeopardy of being op and though it may not make it the best ship in GOI at the very least I think it'd make the ship even more fun to fly.

Spud Nick:
This glass Cannon needs more cannon.

Crafeksterty:
Being a very intense spire flyer, bringing it to almost every tourney... Trying to make the spire as good as any ship with skill... like i said in an interview it is So... So difficult.

And i agree with this post. The hull is big, baloon is big, it is slow, the weapon placement allow for alot of different builds but because of the spread out i clearly see it is not made to be fun with loadout building.

Incredibly annoying at times to repair and or cordinate in for weapons or repairs.

This ships stats are litteraly below average, and how it fares is bellow the average unless youve got mindgames played in.


I once tought (before the mobula) that the spire was about killing before dying, but that was not the case, the mobula does that better. The only reason the spire is good is the heavy weapon. Having the heavy weapon on front is the only saving grace balance wise for the spire. If that gun was arced, put somewhere else or was another light weapon, it would have a much harder time.

Thanks for making this post for me, i wanted to do so one myself but daeum, im afraid of flamers or wording it out badly.

Gambrill:

--- Quote from: Spud Nick on October 08, 2013, 01:42:05 am ---This glass Cannon needs more cannon.

--- End quote ---
or at least double glazing :/ I play spire as a long range disable-kill. and i've taken down quite a few different type of ships. from blenderfish to ramidions.

It's a really hard ship to master. And i have in now way mastered it yet

Echoez im quoting what you've put to help me put my two cents in :)

--- Quote from: Echoez on October 07, 2013, 08:29:38 pm ---
1. It's got a massive balloon target
2. The hull is also a massive target, big vertical profile means arc'ed guns will have a much easier time landing shots
3. Armor is still below average
4. I honestly don't feel that 100 extra permahull was a decent 'buff', all it means is that it takes one more Mortar shot to finish you (from the 16 they have, hurr)
5. It's still horribly slow which disallows it to easily manuver out of danger's way
6. Rams still pretty much one-shot it
7. Can't brawl cause it's too weak, can't snipe cause it's so easily outsniped due to its fragile nature, also can't starfe
8. 4 decks, components are very spread out


--- End quote ---
.

1. Even though its balloon is massive im sure its Balloon has more HP than the others? not sure if im correct if someone could verify i would love you (stuck at work so can't view ANYTHING :/ )

2. Yeah its hull is very tall but it IS slender. high arc's may have an easy shot if its front facing, but if it were flying a different direction to your gun, left or right, not directly at you, theres a good chance it'll miss.

3. Completely agree with you that its flimsy and the rebuild timer is quite worrying too xD

4. Yeah once the armours down 9/10 times you can get ready to see little bits of your ship falling all over the place.

5. With the spire i see it more of a weapons platform, (like how the galleon decides where the fight is by waiting for them to come to it, The spire waits for enemies to come into its view.

6. I noticed this too, All i can do to counter it is to fly backwards (and gain height) with kerosene and time well with bumpersor if i get high enough flip to full forward and RUUUUUUNN!!!!!

7. Might be fragile but its a glass cannon, getting your shots of first (or at least more accurately breaking their snipes) is key. Hopefully you have an eagle eyed sniper :)

8. GOOD GODS EVERYTHING is spread out :/ if something breaks i can safely assume that while its being rebuilt something else will break due to the distances that the engie needs to run xD


To me it feels as though every ship has one particularly good stat.. such as speed or durability, In my eyes the spire has nothing OUTSTANDING to flaunt around.

Crafeksterty:

--- Quote from: Gambrill on October 08, 2013, 04:55:13 am ---
or at least double glazing :/ I play spire as a long range disable-kill. and i've taken down quite a few different type of ships. from blenderfish to ramidions.

It's a really hard ship to master. And i have in now way mastered it yet

Echoez im quoting what you've put to help me put my two cents in :)


1. Even though its balloon is massive im sure its Balloon has more HP than the others? not sure if im correct if someone could verify i would love you (stuck at work so can't view ANYTHING :/ )

2. Yeah its hull is very tall but it IS slender. high arc's may have an easy shot if its front facing, but if it were flying a different direction to your gun, left or right, not directly at you, theres a good chance it'll miss.

3. Completely agree with you that its flimsy and the rebuild timer is quite worrying too xD

4. Yeah once the armours down 9/10 times you can get ready to see little bits of your ship falling all over the place.

5. With the spire i see it more of a weapons platform, (like how the galleon decides where the fight is by waiting for them to come to it, The spire waits for enemies to come into its view.

6. I noticed this too, All i can do to counter it is to fly backwards (and gain height) with kerosene and time well with bumpersor if i get high enough flip to full forward and RUUUUUUNN!!!!!

7. Might be fragile but its a glass cannon, getting your shots of first (or at least more accurately breaking their snipes) is key. Hopefully you have an eagle eyed sniper :)

8. GOOD GODS EVERYTHING is spread out :/ if something breaks i can safely assume that while its being rebuilt something else will break due to the distances that the engie needs to run xD


To me it feels as though every ship has one particularly good stat.. such as speed or durability, In my eyes the spire has nothing OUTSTANDING to flaunt around.

--- End quote ---

1. nope, and if it had more health it would be a downgrade rather than an upgrade because of how it is allready difficult repairing baloons.

2. It is slender but MASSIVE. Big as galleon almost. Like said, you cant exactly dodge it, and if it where to be shot at sideways its engines would be taken out.

5. It has 2 guns facing forward, 3rd is facing a little forward but more to the side while the 4th is almost useless, compare that to the pyra that has 2 guns facing forward and a ram, galleon; 3 guns facing the left side. The spire is not a weapons platform, the mobula is.

6. When you start running they will catch up to you again, this is where the spire should have advantage, but not so much.

7. No, it is called a glass cannon because it is glassy, the galleon is more cannon and not glassy than the spire. The spire still does not hold its own profile of being glass cannon.


Try and fly the spire versus good players, the thought of glass cannon will not apply. It is too difficult to manage and every ship can have their way with the spire someway or another.
Flying the spire you really need heavy mindgames. The only real strength is the spires ability to go up and down, but guess how it is formed. Vertical. It is quick at going up or down but it is long as hell making it dangerouse to crash down but also near miss almost every ramming ship or arcing shots as your dodging up or down.

And how it is slender does not make up for it because it is slow.

In my oppinion the spire needs quick as hell acceleration. That would be something.
I mean think about it, something slender like the spire can place itself in many good positions, ive done so myself. But it is difficult if the ship wont give feedback to your speed.

If spire has double its acceleration or something, along with kyrosine/moonshine, mindgames will be much more saturated and easier to perform as the spire. Well thats my 2 cents.

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