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The Spire.

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geggis:
As a Spire fan too, I can vouch for a lot of the feelings here. The buff made a slight difference to survivability but it's still sorely lacking as a sensible option. The possible trifecta is limited to a handful of gun combinations and even then is difficult to achieve and maintain. The lack of speed or responsiveness is a big issue when you consider the size of your balloon and hull, the HP of your hull, and the spread of components across the ship for engineers to fix up. Vertical movement is highly restrictive as well, as Crafeksterty says above, thanks to the height of the ship so you can't escape rams or carronades easily.

One of the things I love about the Spire that isn't usually possible on many of the other ships apart from the Galleon and perhaps the Mobula, is that it's a good ship for pilots who want to help gun. I'll usually bring the Spire to a halt and jump on the starboard or bow gun, fixing up the balloon and tweaking the angle of the ship occasionally. I'd personally like to see any tweaks play to that strength because the space on the top deck is hard to fully man with so many important components on the lower decks that are likely to need fixing.

The Mobula has happily filled the space that I wanted the Spire to fill though, but I'd dearly love to be able to fly it with confidence. What about sticking the lower port gun at a 45 degree angle too similar to the upper starboard gun? That should open up a trifecta on either side of the ship and make that gun slot more useful. I'd happily see some acceleration and HP buffs too.

Gambrill:

--- Quote from: Crafeksterty on October 08, 2013, 05:37:50 am ---Try and fly the spire versus good players, the thought of glass cannon will not apply. It is too difficult to manage and every ship can have their way with the spire someway or another.
Flying the spire you really need heavy mindgames. The only real strength is the spires ability to go up and down, but guess how it is formed. Vertical. It is quick at going up or down but it is long as hell making it dangerouse to crash down but also near miss almost every ramming ship or arcing shots as your dodging up or down.

And how it is slender does not make up for it because it is slow.

In my oppinion the spire needs quick as hell acceleration. That would be something.
I mean think about it, something slender like the spire can place itself in many good positions, ive done so myself. But it is difficult if the ship wont give feedback to your speed.

If spire has double its acceleration or something, along with kyrosine/moonshine, mindgames will be much more saturated and easier to perform as the spire. Well thats my 2 cents.

--- End quote ---

First of all mate, I do fly the spire against good players.

I do use it as a weapons platform and do win. The way i have MY spire 3 guns are able to face forward. I can easily cripple ramming pyras and have had them ram me and survive while they crumble. However i've faced the other end of the sword and been totally destroyed. I've learned from mistakes and believe that what i have is a solid plan for the spire.

The idea of backing away is to still shoot them fella. Not just run away like a hound with its tail between its legs.

'2. It is slender but MASSIVE. Big as galleon almost. Like said, you cant exactly dodge it, and if it where to be shot at sideways its engines would be taken out.' Yes if they had shatter weapons or enough firepower to destroy them, better a turning engine than your gun.

I believe the spire shouldn't be fast. The reason i think its a weapons platform is because of its great turning speed and ability for a forward facing trifecta with a heavy gun included.

Gambrill:
Geggis a HP buff would be lovely but not so sure about a BIG speed boost, I mean look at the bloody thing, it doesn't look like it should go fast xD

geggis:
Yeah I'm meaning more acceleration rather than speed so it feels really responsive moving and turning rather than outright fast. I was just thinking some more after posting: the Spire is a sentinel ship so it should be able to stand its ground once it's dug in. Its name, appearance and composition make it the perfect ship for parking up, watching and waiting for the enemy. In this regard I think it could do with being tankier so it's more formidable if allowed to get into a good position. It's going to be inherently more vulnerable as a stationary target (that's also huge!) so the added HP would only help solidfy its role in my opinion, without unbalancing it.

Gambrill:
Totally Agree with you there. It would make it the beast of King of the hill. I've noticed while playing AGAINST spires that they can hold down an open area quite well. It's only when they get closed on quickly or ambushed where the suddenly falter.

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