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The Spire.

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Gambrill:
Echoez while turning the top right gun to the front may sounds that it'll make it fair but imagine this...

Two mercs + Typhoon. Mercs take out the armour and then a well timed lochnagar /two charged Flak shots... It'd put the spire so high up in peoples esteem that it'd be used as the new Meta xD


It's like a pyra with two light guns facing forward but instead of the ram ability it gets a heavy gun

geggis:
My initial idea was to just angle the lower port gun at 45 degrees, keep the front gun facing forwards and keep the upper starboard gun at its current angle. I kind of like the spread this arrangement gives (which fits with the idea of it being a sentinel ship) and it also opens up a few more options (and that lower port gun has been a bugbear for me since the Spire launched). Having said this, I do echo what Echoez said that two awkward trifectas might not be enough to put the 'cannon' in 'glass cannon'. I think angling the starboard gun forwards would be formidable but I like the symmetry of keeping two 45 degree angle guns on either side and the arcs they provide. The best bet for me would be to have the port and starboard guns share the same angles facing outwards so 45/45 or 35/35 (or tweaked perhaps so they're not absolutely symmetrical seeing as their relative positions are different on each side ie. the port gun is close to the hull, the starboard gun is far out). I think Muse would have to experiment with the angles to establish a sweet spot -- although dual mercs sound delicious to me! :-D -- but this tweak could transform the ship without having to make any sweeping changes. I'd still welcome some more acceleration, and having the Spire go backwards as fast as it can go forwards sounds interesting. It's the only ship I can imagine that making sense on really.

geggis:
^ Basically what Echoez said.

It would be nice to make Pyra pilots think twice before facing down a Spire.

Gambrill:

--- Quote from: geggis on October 09, 2013, 04:52:28 am ---My initial idea was to just angle the lower port gun at 45 degrees, keep the front gun facing forwards and keep the upper starboard gun at its current angle. I kind of like the spread this arrangement gives (which fits with the idea of it being a sentinel ship) and it also opens up a few more options (and that lower port gun has been a bugbear for me since the Spire launched). Having said this, I do echo what Echoez said that two awkward trifectas might not be enough to put the 'cannon' in 'glass cannon'. I think angling the starboard gun forwards would be formidable but I like the symmetry of keeping two 45 degree angle guns on either side and the arcs they provide. The best bet for me would be to have the port and starboard guns share the same angles facing outwards so 45/45 or 35/35 (or tweaked perhaps so they're not absolutely symmetrical seeing as their relative positions are different on each side ie. the port gun is close to the hull, the starboard gun is far out). I think Muse would have to experiment with the angles to establish a sweet spot -- although dual mercs sound delicious to me! :-D -- but this tweak could transform the ship without having to make any sweeping changes. I'd still welcome some more acceleration, and having the Spire go backwards as fast as it can go forwards sounds interesting. It's the only ship I can imagine that making sense on really.

--- End quote ---

If the port matched the starboard, I could have every gun firing :) the artemis can reach forward, It'd make a dual artemis (sides) merc and hwacha a massive troll ship. Everything has shatter on it, Plus piercing and explosives xD

geggis:
Yeah that's why the angles would need to be tweaked carefully! I'd be happy to see how the Spire fared with easier trifectas on either side of the ship before venturing into the dark waters of four way fire (with a medium gun)! That could get nasty.

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