Author Topic: Hwacha Tweek  (Read 71136 times)

Offline RearAdmiralZill

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Re: Hwacha Tweek
« Reply #45 on: October 04, 2013, 12:01:12 pm »
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Err, the hwacha isn't the heavy version of the Artemis? They hit components and the components get destroyed... I don't see how they're any different, except maybe one can shoot more rockets at a time.

Well let me put my perspective. Minus the fact one is light and one is medium :

Artemis : Low ammo, fast moving rockets aimed at precise points to disable them.

Hwacha : High ammo, slower rockets sprayed at the target for maximum disables.

If the Artemis had a medium equivalent, I wouldn't of made the hwacha to do it. I mean, it almost encompasses a banshee more. Maybe a strike between the two?

I guess my thing is that when you load heavy into an hwacha, it turns into a different gun. You go from spray and pray to calculated and precise shooting. I don't know why they give some guns much more range over their effective ones, but I never questioned it and honestly it does allow for things like this situation where a hwacha can still hit something at that range and not be utterly useless.

If you made it 100-75% at its max range, then ammo designed to increase the efficiency at those ranges is then useless. Id just take burst for the added ammo and higher likelihood of disables and call it a day.

We need to also track what we are debating here. Only the goldie, spire, and galleon can take the hwacha, and its use can vary greatly on each. I figure goldfish is the biggest debate since you are using it alone, yea?

Offline Nidh

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Re: Hwacha Tweek
« Reply #46 on: October 04, 2013, 12:05:27 pm »
Well, we're really just asking if we can get a little of that "spray" back when using heavy clip. It wasn't a problem in 1.2 so I don't see why so many responses are opposed to it.

Offline Echoez

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Re: Hwacha Tweek
« Reply #47 on: October 04, 2013, 12:09:25 pm »
The hwacha is for blanket firing though, not surgical shots like the artemis. It's a mass disabler.

I don't understand the reason for wanting more spread when you can spread shots yourself with heavy clip loaded. With heavy clip you control where your shots go, that's the point; you're not at the whim of random jitter over distance.

Good luck with that with the current screenshake, I think it's a bit too much to ask of the gunner when he has to lead multiple projectiles as well, what do I do? Track the target or spread my shots? A bit of random jitter to do aleviate some stress off of the gunner is actually more beneficial than you think it is.


Quote
Err, the hwacha isn't the heavy version of the Artemis? They hit components and the components get destroyed... I don't see how they're any different, except maybe one can shoot more rockets at a time.

Well let me put my perspective. Minus the fact one is light and one is medium :

Artemis : Low ammo, fast moving rockets aimed at precise points to disable them.

Hwacha : High ammo, slower rockets sprayed at the target for maximum disables.

If the Artemis had a medium equivalent, I wouldn't of made the hwacha to do it. I mean, it almost encompasses a banshee more. Maybe a strike between the two?

I guess my thing is that when you load heavy into an hwacha, it turns into a different gun. You go from spray and pray to calculated and precise shooting. I don't know why they give some guns much more range over their effective ones, but I never questioned it and honestly it does allow for things like this situation where a hwacha can still hit something at that range and not be utterly useless.

If you made it 100-75% at its max range, then ammo designed to increase the efficiency at those ranges is then useless. Id just take burst for the added ammo and higher likelihood of disables and call it a day.

We need to also track what we are debating here. Only the goldie, spire, and galleon can take the hwacha, and its use can vary greatly on each. I figure goldfish is the biggest debate since you are using it alone, yea?

When I said I expect it to work like this I also said that I excpected said indicated ranges to be changed as well, surely I don't want a Hwacha to work like it does with Burst at 1200 meters, but right now I don't get even half the efficiency of Burst rounds with many of the long range shots and it's not even all long range, the Hawcha can't even aim properly at a medium range target without Heavy clip, it's normal effective range is less than a third of the displayed one, which should not be the case IMO, I would prefer to have that 1200 meter range cut down to 2/3 than what it is now and make the gun efficient within the whole spectrum of that range rather than have a gun that goes from Viable to "You might hit, but even if you hit, results will vary greatly from 'okay' to 'shit' " that's my problem.

I use it on both the Goldfish and the Spire and the Galleon (whenever I fly it anyway)


Also I think the Hwacha can't be accurately be compared to either the Artemis or the Banshee, it's a gun of it's own league, I'd like to see a Heavy Missile artillery gun in the future though.
« Last Edit: October 04, 2013, 12:13:10 pm by Echoez »

Offline RearAdmiralZill

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Re: Hwacha Tweek
« Reply #48 on: October 04, 2013, 12:20:27 pm »
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I use it on both the Goldfish and the Spire and the Galleon (whenever I fly it anyway)

Well yea but I ask because on a goldie, im able to control the engage range much easier than a galleon, and only so much so over a spire.

Im beginning to see where you are coming from now. Heavy does have the advantage for a big portion of the hwacha's range until you hit mid range. Finding the spot where it's better to have more ammo (via burst) and miss a few to disable more over less ammo but more likely to hit is all opinionated. Id hate to see its rocket's range cut any though.

Offline Echoez

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Re: Hwacha Tweek
« Reply #49 on: October 04, 2013, 12:40:26 pm »
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I use it on both the Goldfish and the Spire and the Galleon (whenever I fly it anyway)

Well yea but I ask because on a goldie, im able to control the engage range much easier than a galleon, and only so much so over a spire.

Im beginning to see where you are coming from now. Heavy does have the advantage for a big portion of the hwacha's range until you hit mid range. Finding the spot where it's better to have more ammo (via burst) and miss a few to disable more over less ammo but more likely to hit is all opinionated. Id hate to see its rocket's range cut any though.

Cutting its range was just an example to make my point (not realy looking to do that), yes at the MAX range of this gun, Heavy clip is okay, but there is a realy wide spot of this range spectrum where neither Heavy or Burst works optimaly as you yourself stated and that's very detrimental to this gun I believe, when you start hitting mid ranges, Heavy is TOO accurate to be useful and Burst is still too inaccurate, this should be adressed as there is nothing to go inbetween which makes little to no sense for such a gun to have a range gap between two extremes.. makes it a bit too inconsistent, especially on slower ships as well.
« Last Edit: October 04, 2013, 12:42:53 pm by Echoez »

Offline Sprayer

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Re: Hwacha Tweek
« Reply #50 on: October 04, 2013, 12:51:34 pm »
How can you make so many so long posts in so little time, do you have no life  :-X
Does the screenshake even affect the point youre aiming at? I'm usually ignoring the shake and my heavy clip hwacha salvos land and draw a line where I want them to nevertheless....

Offline RearAdmiralZill

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Re: Hwacha Tweek
« Reply #51 on: October 04, 2013, 12:57:46 pm »
Im at work funnily enough. Slow day, lol.

Screen shake shouldn't. I think its psychological.

Offline Nidh

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Re: Hwacha Tweek
« Reply #52 on: October 04, 2013, 12:58:22 pm »
Screen shake doesn't effect your shot, but trying to spread shots around manually with the amount of screen shake on the hwacha is like trying to shoot a sniper rifle at multiple targets during an earthquake.

Offline HamsterIV

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Re: Hwacha Tweek
« Reply #53 on: October 04, 2013, 01:13:58 pm »
I have worked with some gunners who can rake pyramidion's entire gun deck with heavy clip Hwacha from medium range and knock out both guns, even with the screen shake. Since I captain and engine more than I gun I don't get to fire that weapon much, but when I do I find the screen shake makes it hard to walk the Hwacha volley across an enemy ship at medium range without missing a great number of shots. To me this is what separates the good gunners from the great ones. Lowering the screen shake would lower the skill level required to pull off feats of great gunnery. I am all for this because I really want to be in that group that can pull of feats of great gunnery.

Offline Echoez

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Re: Hwacha Tweek
« Reply #54 on: October 04, 2013, 01:19:29 pm »
How can you make so many so long posts in so little time, do you have no life  :-X
Does the screenshake even affect the point youre aiming at? I'm usually ignoring the shake and my heavy clip hwacha salvos land and draw a line where I want them to nevertheless....

I'm ill at home xD

No the shake itself doesn't but it makes it hard to see what you are aimming it, plus motion sickness for some :P

Offline Spud Nick

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Re: Hwacha Tweek
« Reply #55 on: October 04, 2013, 01:25:23 pm »
The recent changes to the heavy carronade have made the hwacha less viable for the spire and the goldfish. I think that the heavy carronade is starting to overshadow the hwacha in terms of raw disabling power. What do you guys think about lowering the explosive damage in favor of a shorter reload time?

Offline RearAdmiralZill

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Re: Hwacha Tweek
« Reply #56 on: October 04, 2013, 01:37:38 pm »
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What do you guys think about lowering the explosive damage in favor of a shorter reload time?

I thought about it, but the hwacha has enough of a hard time killing as it is. It needs a good punch when it gets that magical chance to hit bare hull.

Offline Echoez

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Re: Hwacha Tweek
« Reply #57 on: October 04, 2013, 01:40:01 pm »
The recent changes to the heavy carronade have made the hwacha less viable for the spire and the goldfish. I think that the heavy carronade is starting to overshadow the hwacha in terms of raw disabling power. What do you guys think about lowering the explosive damage in favor of a shorter reload time?

Outside of troll builds, lolwut Carronade on a Spire?

Also they are used in very different ways, Hwacha can disable all components on your ship in one go while doing a considerable burst of armor damage and can also be used as a finisher. The carronade can kill your balloon in one go while adding pressure to armor as well and can 'selectively' destroy individual components, but takes time and it's also pretty bad at taking down perma-hull.

There is no overshadowing, they are guns that need to be used differently, the Carronade is a brawling gun while the Hwacha is a Close to Long range disabler-supporter, that range gap and unreliability is what needs fixing.
« Last Edit: October 04, 2013, 01:50:22 pm by Echoez »

Offline Captain Smollett

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Re: Hwacha Tweek
« Reply #58 on: October 04, 2013, 05:03:28 pm »
k, everyone that is talking about buffing the hwacha, I challenge you all to spend some time on this gun and try some techniques mentioned in this thread. 

I see a lot of people who typically pilot on this thread and a lot less who typically gun and I'm just starting to get the feeling that people are complaining about their gunners more than the gun.

Offline HamsterIV

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Re: Hwacha Tweek
« Reply #59 on: October 04, 2013, 05:07:21 pm »
I think the pilot density is mostly because people who spend time on the forums engaging in weapon balance debates tend to be captains who are in charge of configuring their ships.