here´s my tier
competitive play:
tier 1:
pyramidion - the pyramidion have a strong ram, also very versatile for the charging tactic with the 2 front guns. - ram on the balloon very good way of splitting people up.
junker - the junkers durability at long + medium range makes it an amazing defensive ship that can soak a lot of damage and protect your ally. - great mobility.
tier 2:
galleon - not as mobile as the junker, however the perfect stationary ship, with capability at all ranges. - use this ship if you have amazing heavy gunners.
spire - spire in my opinion have the possiblity to become a wrecking ball. really good at long range, but have also been proven to work in short range. - the perfect ship for bursting damage.
tier 3:
goldfish - the goldfish have amazing mobility, however the sole front gun makes it an easy ship to lock down. only works if your ally can tank both enemies.
mobula - the idea of the mobula is to have 3 gunners, however this proves hard when you are under fire especially with flame weapons. Dies incredibly fast.
squid - the squid is an amazing ship that I would love to put in tier 2, however the occasional lag problems puts it in this tier, any lag that occurs is fatal, often making your pilot unable to dodge, or your hull engineer to repair/rebuild.
random match tier (fun tier)
tier 1
Squid - the squid is fun to pilot, fun to engineer and fun to win with.
Junker - the junker makes the perfect crew management ship, there are so many possibilities to do, captaining requires that you communicate with your crew.
tier 2
pyramidion - the classic meta ship, though being nerfed oer and over again, still a solid way to play the game and also a good starter ship for all roles.
mobula - the mobula have a ton of possibilities and a meta code that still needs to be broken. Its fun to try out in all ranges. requires however competent crew in all roles
spire - would be in tier 1 if hull engineering wasnt the most boring thing on this ship. however have a ton of posibilites for diffrent playstyles. I reccomend this ship for pilots who wants to learn how to dodge and manage crew under pressure.
tier 3
galleon - the less piloting you do on a galleon, the better. it is a gunners ship, so your captain better listen to the gunners. not so fun for pilots or people who wants to repair.
goldfish - possibly the best starter ship, however it´s variations are limited often the blenderfish is the best way to go. Often boring being engineer on, and flying it quickly becomes monotone.