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Pyra being op?
QKO:
--- Quote from: Slag on August 23, 2013, 02:41:31 pm ---Oh yeah. It's not really the weapon combo. It's the two front facing guns combined with the layout of the ship. It's too well designed.
--- End quote ---
Euhm, there's no guns on right side.
treseritops:
--- Quote from: Surette on August 21, 2013, 10:24:21 am ---
--- Quote from: Prancer Thistledown on August 21, 2013, 10:08:53 am ---The Pyra tends to be difficult to take down in a 1v1 attack (more so even than the aforementioned junker).
--- End quote ---
You just described your problem right here. The pyramidion and junker are the game's two main brawlers, they tend to have the advantage in a 1v1 situation. The game is not balanced for 1v1 engagements; make sure you're always communicating and coordinating with your ally, and that you focus your fire on a single enemy. The pyramidion will go down without a problem. If you go at it 1v1, you'll most likely lose unless you're able to sneak up on him from behind or something.
--- End quote ---
I think this is the problem people are referring to though. The game will come down to 1v1's very often. So if you bring a great 2v2 combo w/teamwork (maybe you have a galleon/squid, or whatever) you force yourself to never ever lose a teammate or you both go down. This is in contrast to a pyra/pyra, junker/junker, junker/pyra team that plays you which if one dies the other is still capable of making a kill alone.
I've played many matches of goldfish/pyra vs. pyra/pyra where we *should* have the upper hand due to teamwork and advanced strategies of taking out ballons and this and that but what it comes down to is you almost have to go 2-0. Otherwise it's at best 1v1 where the pyra bests your galleon or squid, or worst 2v1 with 2 pyras shooting down a galleon or squid.
I realize with excellent teamwork you can overcome the pyra/pyra, but it's so easy to just pyra/pyra, go into a 2v2 and know all you need to do is get it down to a 1v1 and then make the kill leaving the score 2-1. Rinse and repeat, 4-2, etc.
Captain Smollett:
Though a goldfish can certainly wreck pyras it's not actually a natural counter since it's a disabling ship and you usually want to just killl pyras to eliminate the threat (though disabling 1 and killing the other certainly works well if you do it right).
Junkers, supported galleons and squids good enough to stay out of gun arcs are much more natural pyra counters.
Next time you fly against two pyras and you want to take a goldfish see if your ally will take a Junker. A Junker can usually easily win a 1v1 vs one pyra while you disable the second one and then work with you to secure the final kill.
Eukari:
So, in a hilarious turn of events, I got really sick of Pyras today. Was it because there were so many that were kicking my butt? No. It was because I kept ending up crewing them. Seriously. I think I had a Goldfish for one match early on, then Pyras all day until I finally begged the Captain seat and switched to my Junker. We won nearly every round, but after a while any ship gets boring.
Just a different perspective on the "We have too many Pyras" issue. Captains- please mix it up once in a while.
Echoez:
I always fly a Goldfish or a Spire, what are all these Pyras you are talking about?
On more serious note though, if you have problems with people playing too much Pyra you might want to add pilots that fly something else more regularly to your friends list and fly with them more.
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