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Pyra being op?

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Piemanlives:

--- Quote from: Echoez on August 27, 2013, 07:21:16 am ---I always fly a Goldfish or a Spire, what are all these Pyras you are talking about?

On more serious note though, if you have problems with people playing too much Pyra you might want to add pilots that fly something else more regularly to your friends list and fly with them more.

--- End quote ---

Here here! The first step is always to add people, I on average like to fly a Junker of various builds, many of which don't work, mines and flamethrowers, we've got that, harpoons of doom, sometimes but not always.

Sammy B. T.:
A small issue is that us avid forum users and higher levels generally join games from our friends list, so we may be missing what the community at large is missing.

HamsterIV:
I still join off random PUG's and see a lot of Pyra usage. I am leaning the Pyra's slow turning rate is beneficial for PUG games where the gunners might not know how to compensate for ship movement. Taking a low level crew on a junker is much less effective than taking a low level crew on the Pyra. The side ways momentum and sportier turning attributes of the junker result in less hits than the steadier Pyra gun platform. An experienced junker crew has a slight advantage over an experienced Pyra crew, but a novice junker crew is at a moderate disadvantage against a novice Pyra crew.

Locutus of borg:
very well said.  Pyra is a low risk, low reward ship.  It's maximum potential is easily reached but it is limited when it come to more advanced (or goofy if you're a cake) play.

Gambrill:
Very well said borg. in my honest opinion the best way to take down a pyra is through the dirt.

Its hardy armour is a pain but i find that its more of a struggle for the entire crew (engies + pilot) to maintain their course when they are fighting to keep their baloon in order.

Since it can barely turn and its engines aren't powerful enough to bring itself to a stop while falling, it ends up dragging its entire body through the ground.*



*what i mean about this is that when its hit the floor most captains keep going forward instead of stopping increasing the damage to the ship as the go.**

** want to see what i mean? get some sand paper and place your hand on it... then try placing your hand on it while moving your hand in a direction with some force.

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