Main > Gameplay
Pyra being op?
dragonmere:
--- Quote from: Zenark on August 21, 2013, 01:20:26 pm ---Lemme guess, Gat/Mortar?
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Actually Merc/Mortar, all day every day (I used to fly exclusively flak/gat til the Heavy Clip nerf). I also always shoot a lot of fireballs when I play as Ryu in Street Fighter. It's just the way I play; with the full intention to win every match. I do that by utilizing what I view as the best attacks I have available to me (Mortar/Hadouken) as efficiently as possible.
I totally respect the fact that you use strange setups on your ship. It's why I love [Cake]. It's how you guys have fun. I have fun by doing everything I can to ensure a win. As long as we're both having fun, I don't see any problem if I, or anyone else, uses whatever the current most effective weapon pairing is 100% of the time.
--- Quote from: Wundsalz on August 21, 2013, 01:58:35 pm ---My point is it's WAY easier to organize an unknown crew on a pyra than it is on other ships. Let me elaborate it with two examples:
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Easy junker setup is: Gunner/buffer bottom deck, firing a piercing weapon (merc/gat) 99% of the time, tapping main engine 1% of the time. I suppose if you want to put a real long-range weapon on the front (I usually just use flare), he can do that before you reach engagement, too. Primary engineer on hull, and on hull only, with maybe the OCCASIONAL balloon tap. Secondary engineer watching the engines, balloon, and jumping on the explosive weapon (flak/mortar) only when it's time to get the kill.
It's ALMOST as easy as Pyramidion, as long as you have a good and dedicated engineer who doesn't mind spending the entire match tapping the hull, and one who doesn't mind doing quite a bit more. Honestly, I try to keep 1 engineer on the hull as close to 100% of the time as possible on any ship I fly (Mobula is the only exception).
Zenark:
No totally, if it works, go for it. We play for different reasons, and that diversity adds depth and more enjoyment.
You can pester me with your killer setup, and I'll pester you with my flames and mines XD
What we should remember, it's that anyone can fly a Pyramidion so everyone has the potential to use meta against other metas.
Moriarty:
yeah but he'd be better with the meta and so would win...
Zenark:
He's flown on it forever, he's got plenty of experience with it. When I go up against someone I know I stand no chance beating, I either switch to another lobby or use the most annoying setup I can build. I know I'll lose, and I don't want to lay down and take it, so I try my hardest to make it difficult. (hiding, running constantly, chatting with the crew, etc.)
Slag:
--- Quote from: Serenum on August 13, 2013, 10:57:38 am ---No the point is that everyone is underestimating what 2 foward pointing front guns can do on a tanky ship like the Pyra.
Its desing is way too optimized, if there was at least a very narrow sweet spot from where you can fire both weapons it would be vaguely more balanced.
And just because you can work around something it doesn't mean that it isn't a problem. It's like saying that irl a f****** tree fallen in the middle of a road isn't a problem and shouldn't be removed because you can just climb over it or offroad and drive around.
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Oh yeah. It's not really the weapon combo. It's the two front facing guns combined with the layout of the ship. It's too well designed.
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