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Pyra being op?

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bullethose:
All of its weaknesses can easily be fixed with the pilot tools and engie tools I guess, It has the most shielded balloon in the game and of course it strengths and the fact as I said before all of it's weaknesses can be fixed with the tools. If you won't agree one is op can you at least agree two are.

Plasmarobo:
The problem is the statement "weaknesses are fixed by pilot tools" goes for all of the ships.
Galleon turning slow? Pop claw, and get those guns on the enemy!

I suggest you try new strategies, like disabling weapons and engines. Also I've had luck going at the Pyra's balloon from the side.
Really though, if you don't let them point their front at you it's not difficult to do some real damage to them.
I will admit that with the recent patch Pyra's got a huge buff on their gun arcs. Nothing can be done about that, it fixes more issues than it creates.

If you want to argue that it's op you are going to need to give a bit more info! What tactics are you using? What guns are mounted on your ship and the Pyra? What maps are you playing on? Is you ally helping you, or just chillin'? Remember this is a team game of rather high complexity. You can't expect every weapon combination to be good against every ship all of the time. You need to adapt your play style to the ally and enemy (or you're gonna have a bad time).

If you want to discuss the tactics used with the Pyra, I'd give an account of how you are losing/winning with it now!

Serenum:
Yes, Pyramidion is OP.
But you're going to find out that this has been the case for so long that a lot of the meta for this game revolves around it.
Frankyl I just stopped caring. Most pilots that use a Pyramidon do so in a sucidal and idiotic fashon, so whatever, I guess. I'll still win most of the times.

Basically, don't count on it being fixed.

bullethose:
the tactics I use are try and stay in their blindspot and destroy their balloon but It is extremely hard to get lucky in that regard or even get a decent gunner I use goldfish for the most part. The 2 pyra games I have experienced have been nothing short of dreadful even with a good crew as a captain. Using the lumber or the carronade and 2 flaks on my ship I find pyras damn annoying when every other ship has been a fair time.

Plasmarobo:
Those are pretty good tactics, but they are hard to accomplish by yourself.
It the Pyra has a competent ally, you are going to be forced off the grounded Pyra before it dies, and probably killed because pinning requires very specific positioning that leaves you quite vulnerable on most maps.

Try using Lochnagar rounds to get the final kill shot on the Carronade. Remember the Carronade is also REALLY good at taking down armor too! So the balloon being armored is actually an awesome thing for the Hellhound: by the time they hit the ground, the armor is already gone. But really, you should be focusing with your ally. Make sure they know that you will be taking their armor or balloon down. Make the match a 2v1. The Pyra is not over powered, it simply has a role as a heavy hitter. It's reasonably easy to dodge, unless you let it sneak up on you. My advice for that is simply "don't".

As for the heavy flak... well, all I'm going to say is it needs a little love. The LJs are very powerful, but difficult to aim. Remember, just because you're long range doesn't mean positioning isn't the most important aspect of the match! Sitting gives your crew more stable shots, but leaves you a massive target for long range weapons. Moving ruins the arcs/shots of your gunners but might avoid some ordinance. It's a balancing act.


--- Quote from: Serenum on August 13, 2013, 09:18:26 am ---But you're going to find out that this has been the case for so long that a lot of the meta for this game revolves around it.

--- End quote ---

That's not really true anymore. Pyra's are one of the easier ships to use by design. They are also one of the higher skill ceiling ships, meaning you see them throughout the game. The meta did revolve around gat-flak pyra's at one point, but only because they had a lot of armor. If you take a look at the 'state of the meta' gat-mortar is more common now. Pyra's just happen to have two light gun emplacements forward. But honestly, a junker implements that meta just as well, if not better. Additionally junkers have high armor, unprecedented mobility, and the ability to get three guns on a single target with little effort. Harder to fly, but more rewarding.

My point here is that instead of complaining that something is OP because you are having a hard time with it, take a careful look at how you are playing and how your ally is playing. When do you die to the pyra? Is it when your ally is near by? Why was he able to get his guns on you? Did you over extend? I'm not saying it's your fault, there is a massive continuum of skill in this game and sometimes you just get bad luck. Really though, I experienced the problems you are having when I started out. My advice for that is to practice and above all try new things. Hold back, let your ally go in and try to disable his balloon after he commits to not shooting at you. Stuff like that.

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