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Pyra being op?
Serenum:
Yes but the difference is that you play to win, we play to have fun.
Its clear to me that you don't care if something is OP as long as you, personally, have a way around it.
That's not a constructive behaviour, that's thinking you are the center of the world.
The pyramidion is OP exactly because its too easy to use. It requires more effort to defeat it then it requires effort to win with it. It doesn't matter if I, you, or anyone else can defeat a Pyramidion blindfolded. Therefore it is NOT balanced.
Do you understand this simple concept?
If what I'm saying is considered trolling, go ahead. Ban me. I don't care.
I'm sick of seeing the vocal minority win.
Imagine:
--- Quote from: Serenum on August 14, 2013, 11:28:37 am ---Yes but the difference is that you play to win, we play to have fun.
Its clear to me that you don't care if something is OP as long as you, personally, have a way around it.
That's not a constructive behaviour, that's thinking you are the center of the world.
The pyramidion is OP exactly because its too easy to use. It requires more effort to defeat it then it requires effort to win with it. It doesn't matter if I, you, or anyone else can defeat a Pyramidion blindfolded. Therefore it is NOT balanced.
Do you understand this simple concept?
If what I'm saying is considered trolling, go ahead. Ban me. I don't care.
I'm sick of seeing the vocal minority win.
--- End quote ---
Except that it's not.
Look, we can go around in circles all you want, you think it's OP, the rest of us regardless of team status think that, eh, while it's pretty good, it certainly has it's weaknesses. It's not that a few of us somehow have a magical trick to beating a pyra that we feel proud of, it's that if you take like 30 seconds to think about how to approach one, it doesn't actually become a problem.
But whatever, martyr yourself all you want. This thread should probably be locked.
PS: Oh, btw, the sheer assumption that somehow I don't play this game to have fun and that somehow all I, or anyone else in this thread care about is winning is completely ridiculous.
Zenark:
From a topic the same as this one :
--- Quote from: Zenark on August 07, 2013, 03:08:19 pm ---The Pyramidion is not 'easy' to pilot, but, in my opinion, is the easiest to crew and maintain. Only one engineer is needed to keep the hull and engines running, and they're so close together, it's not a terribly hard job. The other two crew members both just focus on gunning; one of them having to keep the balloon in check. The gunners don't have to account for ship movement to throw off their shots since the guns are on the front.
The Pyra is the only ship where one engineer can repair all three engines in less than three seconds (minus the Galleon when you jump on the ledge). Low levels can better operate on a Pyramidion instead of, say, a Squid or Mobula.
Easy to gun, easy to repair, easy to stay on target, very fast, high armor and hull, small balloon, ramming ability... The Pyramidion really only has one weakness, and that's it's turning and vertical movement which can be overcome with pilot tools.
TL;DR: Pyramidion is the easiest ship.
--- End quote ---
Pickle:
The Pyra is like the Mercury. One is fine, two start to cause problems. In a 1v1 against any other class the balance will come down to pilot skill and loadout and not ship selection. But put Pyras in a pack of two or three and the ability to advance (or retreat) whilst keeping two light weapons per Pyra on the target whilst simultaneously shielding all three engines becomes dominating. The ability to fight at full capacity whilst charging or withdrawing is what hurts.
Compared to what it was before the physics patch that corrected mass inconsistences, the Pyra now is barge-like in it's poor manoeuvrability. It's biggest advantage, beyond the forward-firing twin mounts, is the location of the balloon and the engines. With the balloon on the forward upper deck that allows an engineer to fix the balloon and man the forward port weapon mount. With the engines shielded behind the mass of the hull and the ability to stage a fighting retreat as well as a charge the lower deck engineer has it comparatively easy as long as the Pilot is able to dominate the engagement or when the Pyra pack has superiority of numbers. If the balloon was on the lower or rear quarter deck, or if the engines were more exposed from the front, engineering would be a far tougher proposition. In a 1v1 these advantages are lessened as the opponent has a greater degree of freedom to maneuverer - particularly in the closing phase.
Sammy B. T.:
Just as ship balancing should not be based on the experiences of the highest level of play, neither should it based on the lowest level of play.
All else being equal, low skill, Pyra OP
All else being equal, medium skill, Pyra beatable half the time (balanced)
All else being equal, high skill, Pyra quite beatable.
I have pointed out many ways which a Junker can beat a Pyra (despite the logic being allegedly flawed) or at the least many advantages they have over the Pyra in a fight.
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