Main > Gameplay

Pyra being op?

<< < (11/34) > >>

Echoez:
Communication and teamwork beat Pyras. They beat everything.

Ambushing them is also a valid tactic, abuse their slow turning.

 Lumberjacks are amazing against Pyras as well, they are massive targets and a hit on the balloon will ensure the armor gets damaged as well.
 Heavy Flak Spires with a Merc are also amazing at taking down incoming Pyras very easily. Galleons can tank them, Junkers outgun them, Goldfishes can outmanuver them hard and have a handy selection of weapons to make their life a living hell.
 Focusing a Pyra is amazingly easy as well, it has armor hitboxes EVERYWHERE.

Aka, Pyramidions are an easy ship, yet there's a lot of things that beat them easily.

Captain Smollett:
I actually think bringing two pyras in a 2v2 is a terrible ship comp.  Now you have two ships that can be killed quickly and can't turn easily, so if you get a positional advantage it's almost a guaranteed 2 kills.

The fact that you almost never see 2 pyras in a 2v2 competitive match I think helps back my point.

2 pyras in a 3v3 can be good but 3 in a 3v3.  Again that's just silly. 

So, what I'm saying is, that I don't think pyra stacking is as good as merc stacking used to be. 

Pickle:

--- Quote from: Captain Smollett on August 14, 2013, 03:14:17 pm ---The fact that you almost never see 2 pyras in a 2v2 competitive match I think helps back my point.

--- End quote ---

It's an irrelevant point, in my opinion.  Competitive matches are between experienced players with practiced communications.  As such competitive play is the least relevant aspect of the game.  It's a tiny fraction of the number of games played by an insignificantly small proportion of players.  PUGs are what most people play, and intra-team communications are hit or miss.

Imagine:

--- Quote from: Pickle on August 14, 2013, 05:31:53 pm ---
--- Quote from: Captain Smollett on August 14, 2013, 03:14:17 pm ---The fact that you almost never see 2 pyras in a 2v2 competitive match I think helps back my point.

--- End quote ---

It's an irrelevant point, in my opinion.  Competitive matches are between experienced players with practiced communications.  As such competitive play is the least relevant aspect of the game.  It's a tiny fraction of the number of games played by an insignificantly small proportion of players.  PUGs are what most people play, and intra-team communications are hit or miss.


--- End quote ---
Double pyra with no communication is just as bad as any other two ships with no communication.

Surette:

--- Quote from: Serenum on August 14, 2013, 11:28:37 am ---Yes but the difference is that you play to win, we play to have fun.
Its clear to me that you don't care if something is OP as long as you, personally, have a way around it.
That's not a constructive behaviour, that's thinking you are the center of the world.

--- End quote ---
This is just false. Sure, we play to win because generally the idea of a competition is to win, but we sure have a hell of a lot of fun playing competitively. Otherwise we wouldn't do it. And it's not like I personally have a way around fighting pyramidions... there are plenty of very obvious drawbacks that we've all taken the time to explain to you. It's not OP just because you feel like ignoring those. Likewise, it's not constructive behavior to tell me that all competitive teams except for you only play to win rather than for fun, and then have the nerve to say that we think we're the center of the world.


--- Quote from: Serenum on August 14, 2013, 11:28:37 am ---The pyramidion is OP exactly because its too easy to use. It requires more effort to defeat it then it requires effort to win with it. It doesn't matter if I, you, or anyone else can defeat a Pyramidion blindfolded. Therefore it is NOT balanced.
Do you understand this simple concept?

If what I'm saying is considered trolling, go ahead. Ban me. I don't care.
I'm sick of seeing the vocal minority win.

--- End quote ---
No, I'm afraid I don't understand the concept that just because something's easy to use means it's overpowered. It's easy in the sense that it has two front guns, but as we've explained many times, there are a lot of drawbacks that come along with those front guns. I fundamentally disagree that it requires more effort to defeat it than the effort it takes to win with it. As long as you don't engage it head on (because then you're playing into the pyramidion's advantage), they're extremely easy to dispose of.

I also don't understand why you're playing the victim—call it the "vocal minority" if you wish, but you seem to just be ignoring all of the counterarguments people are presenting in lieu of proclaiming that competitive players are self-centered.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version