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Pyra being op?

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Echoez:
Also I realy apologize for further derailing this thread (if the original topic was even worthwile anyway..)

I'm not arguing the Pyra is OP btw, that ship is perfectly fine, if you wanna look at an OP ship look at the Junker.

This purely about how disabling is realy not a role you focus in while remaining at 100% efficiency.

treseritops:
Hey I started a new discussion on the premise of a "kill ship" since that seems to be the root of the "Pyra or Junker is OP" problem.

https://gunsoficarus.com/community/forum/index.php/topic,2300.new.html#new

If you'd like we can channel that through there so that the actual arguments are more focused/easily read.

Gambrill:

--- Quote from: Echoez on August 30, 2013, 07:44:52 am ---
--- Quote from: Gambrill on August 30, 2013, 02:04:43 am ---James, i found the Carronade and banshee is quite effective. with the disabling baloon, explosive damage + aoe (also good for hull damage) and fire stack chance it makes this quite a lethal build if you get a small ammount of time on a hostile.

--- End quote ---

Implying that your enemy is realy not that stupid, you won't be getting much time on them, the moment they activate Phoenix you have something like 3 seconds before they have arcs on you (If it's a Pyra, if It's a Junker it's even less), that's where you start to realize that maybe this loadout is good on paper and CAN perform, but in reality the prequisites for it to work properly almost never go according to plan against competent opponents cause they will abuse your weapon's disability to follow them lower or higher while you can't abuse the arcs of a gun like say.. the Gatling, that can aim through the freaking floor of a ship, you can't abuse the Gatling's arcs, but you abuse every single disabling weapon's arc very much.

--- End quote ---

Well my 'paper plan' has been effective so far. i don't just sit around and let them get an arc on me. i go higher/lower/reverse and full accelerate to keep the pilot and gunners having a hard time. the moment that baloon has popped the pilot finds it very hard to keep an arc on me Echoez. a pyra is doomed if its baloon is focused on enough.

Echoez:
Again, that only happens if you get a very good disable from their flanks, which as stated, is mostly not the case unless you catch your enemy completely off guard.

Their ally can still kill you while you can't realy kill anything nearly as fast and rely on your ally to do all the killing. A sucessful quick kill with a Heavy carronade for example can only happen with a coordinated ally charing the same target as you and focusing them down fast while you use your superior burst damage to get a quick advantage for a little while, if anything goes wrong your quick kill will suddenly take 4 times longer to get.

Matches in which there is some slightly major skill difference between players simply don't count, I mostly see level 4 and 6 pilots in the enemy team, who are mostly just not experienced anough to deal with the disable, not the disable being actually effective.


And any ship is doomed if you focus their balloon long enough, it's not only the Pyra, yet, you mostly won't have a good chance to do so cause:

1) focusing on one balloon only is pretty bad since you leave the other enemy afloat and able to kill you or your ally.

2) an experienced pilot will probably just let his ship slide below your arcs, repair and then dodge you, which means a lot of precious time you lose because of horrid arcs.

Captain Smollett:

--- Quote from: Echoez on September 04, 2013, 10:26:59 am ---2) an experienced pilot will probably just let his ship slide below your arcs, repair and then dodge you, which means a lot of precious time you lose because of horrid arcs.

--- End quote ---

Chute vent + buffed balloon + throttle control = enemy always in gun arc

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