Main > Gameplay
Pyra being op?
Echoez:
--- Quote from: Captain Smollett on September 04, 2013, 11:52:12 am ---
--- Quote from: Echoez on September 04, 2013, 10:26:59 am ---2) an experienced pilot will probably just let his ship slide below your arcs, repair and then dodge you, which means a lot of precious time you lose because of horrid arcs.
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Chute vent + buffed balloon + throttle control = enemy always in gun arc
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They can use that too you know (usually they will just let their balloon down anyway so you lose gun arcs), if they are clever they will move right below you when you can't hit em anymore. Also I already know that, and it's not always true, just because you bring the tools doesn't mean you will stay in gun arcs forever, let's not forget that by using that you will most probably also keep yourself in their gun arcs, which is something you want to avoid in the first place.
Aka, the problem is still one and the same, by staying on target you are basically staying within their gun arcs, which means they can still kill you while you can't. That's only about the carronades though, which is not the whole point.
Plasmarobo:
--- Quote from: Echoez on September 04, 2013, 01:56:11 pm ---
They can use that too you know (usually they will just let their balloon down anyway so you lose gun arcs), if they are clever they will move right below you when you can't hit em anymore. Also I already know that, and it's not always true, just because you bring the tools doesn't mean you will stay in gun arcs forever, let's not forget that by using that you will most probably also keep yourself in their gun arcs, which is something you want to avoid in the first place.
Aka, the problem is still one and the same, by staying on target you are basically staying within their gun arcs, which means they can still kill you while you can't. That's only about the carronades though, which is not the whole point.
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I still believe that it is generally easier to keep arcs on someone than it is to escape guns arcs.
Especially against someone who is familiar with the way to pilot. Chucking the engines into reverse and dropping while turning slightly back to keep them tangent to your guns could make that strategy backfire. Good use of terrain could counter the counter and so forth. I think we're starting to get into advanced tactical theories here.
Echoez:
Again, the point is not keeping gun arcs on them, it's doing so while staying out of theirs, since you can't kill them nearly as fast as they can kill you, you need to avoid their guns, which brings us back to this subject, the gun forces you into the enemy's gun lines if you want keep arcs, the problem is not HOW you keep arcs, it's how you do it without getting your shit blow at the same time, else, no point in actually disabling, why not use a gatling, stay above your enemy where he can't hit you but you still can cause:
and just kill them all together, why disable? No point realy.
RomanKar:
If I can engage a Pyri at 1000 yards, I will kill it every time with a Mobula. The Mobula's downside is easy to see and exploit, the Pyri's not so much. the Pyri actually has about as big a blind spot as the Mobula, but no one really tries to use that to their advantage. This is also why a Junker can own a Pyri, the junker can more easily get into that blindspot and never lose arc.
The pyri is not OP, it's just the easiest to use with PUGs. The rest of the ships actually take some coordination.
Eukari:
--- Quote from: RomanKar on September 05, 2013, 05:21:05 pm ---The pyri is not OP, it's just the easiest to use with PUGs. The rest of the ships actually take some coordination.
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Can I just copy/paste this every time this issue comes up from now on? It basically says everything that needs to be said.
As to the somewhat-off-topic conversation going on above...I think the whole "keeping them in your arcs while avoiding their arcs" is basically 90% of what learning to be a good pilot is all about. 5% is telling the other captains you're doing it, and the final 5% is listening to them do the same.
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