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Lesmok 1.3.1
DerZivilist:
An observation I'd like to add as a very new player who's been browsing these forums for advice...
There's a couple good guides on gunnery and ammo out there, and they all seem to agree: lesmok rounds are among the most often mentioned ammo types of them all. I've been getting a similar feeling ingame; when I first logged in and knew zilch all and just browsed the character configurator, lesmok rounds were one of the things I instinctively added to my gunner's equipment, because it simply sounded universally useful.
I think that should be food for thought, and a slight nerf probably isn't entirely misplaced (especially if some numbers even improved in return). There's plenty of other ammo types to use, some of which seem rather underused.
If a gun ends up completely unviable through not having the old lesmok rounds available, then it's probably the gun that needs looking at and not the ammo.
awkm:
--- Quote from: Mr Arrow Captl Fello on August 13, 2013, 08:18:21 am ---I think muse should spend more time reducing the barrier to entry/enjoyment for new players then nurfing guns based On what the top echelon teams are mastering.
--- End quote ---
False. During a dev pickup game, my team was completely disabled by one dbl Field Gun Pyramidion. There is hardly any organization that goes into those matches because we release passwords to the public. If a new player can come into the game and completely suck the fun out for other people by just pointing and clicking then that's a problem.
--- Quote from: DerZivilist on August 13, 2013, 10:44:23 am ---If a gun ends up completely unviable through not having the old lesmok rounds available, then it's probably the gun that needs looking at and not the ammo.
--- End quote ---
@DerZivilist, everything you have said is on point.
Lesmok was a no-brainer to carry, there is no choice in that. No choice is bad choice. If a gun is suddenly debilitated because it can't use a particular ammo, then that's a problem with the gun. The ammo is just a crutch. So what everyone is saying here is that both Flaks are too weak and the Mortar is too strong. Lesmok will probably need another debuff.
@Smollett
I still have no idea what you're asking for. The projectile traveling faster DOES mean the range has been extended. Each projectile weapon has a ShellLife in seconds. At whatever speed that projectile is travelling at, once ShellLife has been reached the projectile will explode. This is how we keep range in check for projectile weapons under the hood. It's not exposed but it's trivial to calculate given the information that's already available. So far, no skill alters ShellLife.
The Heavy Flak has gained a huge amount of range because of the +80% projectile speed. The only thing that it has lost is 1 extra shot at that new maximum range with Lesmok.
Again, I encourage everyone to try using new ammo types on guns. I have no problems changing Lesmok around or doing whatever. But if it's truly the case that Heavy Flak only being effective with 1.3 Lesmok, then the Heavy Flak is broken.
RearAdmiralZill:
--- Quote ---So what everyone is saying here is that both Flaks are too weak and the Mortar is too strong.
--- End quote ---
I'm talking light variants just to reiterate. Maybe the mortar needs spread again to compensate for the added boon it gets from lesmok.
After testing last night, we pretty much gave up using lesmok in a merc in favor of other ammo, as it just wasn't useful anymore.
LJ pretty much comes out equal, though it technically is easier to hit with at range. That also equates to more arming time.
I don't usually use heavy flak. It was always very situational, and unless hull armor is down, it was generally not useful to me. Depending on how easy it is to shoot now with the added speed, I can see one shot being fine so as insta kills don't become a thing at max range. Im talking theory though as I don't use them much.
Tweaking lesmok is like tweaking the gatling for you, essentially, because it is the only ammo type that increases the range of guns, so it's of paramount importance to those trying to use such tactics.
That said, I haven't shot a heavy flak in ages, but I don't remember it being easy. You make these guns with huge range, but without lesmok, hitting at that range is nigh impossible. I get the dance that goes on here though. If you make guns easier to shoot, lesmok makes it too easy. Make them too hard, and lesmok becomes required.
awkm:
Yes, this is pretty much the dance as you've described.
Those are good clarifications, though. Useful. Thanks.
Captain Smollett:
I was thinking of possibly increasing the shell life of heavy flak, though I'm not sure if that would be balanced under the new lesmok.
Maybe we should just change lesmok to a lower speed boost but to increase shell life of bullets. Now that would be cool (good idea awkm).
edit - I just realized how many darn things that would change, would be interesting to test though
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