Main > Gameplay
Lesmok 1.3.1
awkm:
--- Quote from: Captain Smollett on August 13, 2013, 12:00:27 pm ---Maybe we should just change lesmok to a lower speed boost but to increase shell life of bullets. Now that would be cool (good idea awkm).
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Yes, it may be that time to create a new skill that does this. Although I'd point out that increasing just ShellLife doesn't do anything to arcs. E.g. increased ShellLife on Lumberjack will make it have an effectively longer range but you'll need to point your gun towards the sky to get it that much farther...
Calico Jack:
--- Quote from: Keon on August 13, 2013, 09:31:23 am ---
--- Quote from: Calico Jack on August 13, 2013, 08:28:35 am ---
--- Quote from: Mr Arrow Captl Fello on August 13, 2013, 08:18:21 am ------
--- End quote ---
I agree - I suggest a UI for toggling adjustable restrictive settings for competitive play would be better than global changes.
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So Cogs would be a completely different game from actual GOI? That's not a realistic idea.
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Wait what? You're telling me Cogs game play is representative of game play in the game in general? I couldn't disagree more.
Adding a GUI that can limit number of shots, shot characteristics etc doesn't make it a whole other game - just make the handicaps optional and not global.
Captain Smollett:
--- Quote from: awkm on August 13, 2013, 12:02:23 pm ---
--- Quote from: Captain Smollett on August 13, 2013, 12:00:27 pm ---Maybe we should just change lesmok to a lower speed boost but to increase shell life of bullets. Now that would be cool (good idea awkm).
--- End quote ---
Yes, it may be that time to create a new skill that does this. Although I'd point out that increasing just ShellLife doesn't do anything to arcs. E.g. increased ShellLife on Lumberjack will make it have an effectively longer range but you'll need to point your gun towards the sky to get it that much farther...
--- End quote ---
I was thinking of maybe making lesmok a hybrid skill where it would lets say increase speed 40% but also increase shell life. It would however change so many different guns though so it would need serious field testing.
Also other than the artemis, heavy flak and flamer I'm not sure how many guns would really benefit from longer shell life.
N-Sunderland:
--- Quote from: Calico Jack on August 13, 2013, 12:06:51 pm ---Wait what? You're telling me Cogs game play is representative of game play in the game in general? I couldn't disagree more.
--- End quote ---
That's not what he said. His point is that separating competitive play and general play with actual game mechanics only serves to split the community up, which isn't something we really want to do. Not to mention how hard it would make it to practice competitive builds...
shadowsteel:
--- Quote from: Captain Smollett on August 13, 2013, 12:19:21 pm ---
--- Quote from: awkm on August 13, 2013, 12:02:23 pm ---
--- Quote from: Captain Smollett on August 13, 2013, 12:00:27 pm ---Maybe we should just change lesmok to a lower speed boost but to increase shell life of bullets. Now that would be cool (good idea awkm).
--- End quote ---
Yes, it may be that time to create a new skill that does this. Although I'd point out that increasing just ShellLife doesn't do anything to arcs. E.g. increased ShellLife on Lumberjack will make it have an effectively longer range but you'll need to point your gun towards the sky to get it that much farther...
--- End quote ---
I was thinking of maybe making lesmok a hybrid skill where it would lets say increase speed 40% but also increase shell life. It would however change so many different guns though so it would need serious field testing.
Also other than the artemis, heavy flak and flamer I'm not sure how many guns would really benefit from longer shell life.
--- End quote ---
I think all guns benefit from extended shell life. All the projectiles currently explode after a certain amount of time.
Except for harpoon, gatling, mine launcher and carronades.
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