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Lesmok 1.3.1

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RearAdmiralZill:
So I figured this would come around sooner or later. Why not now?

I played with it a little in the dev app and gave my feedback. I don't see the reason to change lesmok for seemingly only one gun, while also affecting many others that use it. The merc was already nerfed on its own, which to me was justified and done so well. Why nerf the ammo that makes it useful at it's intended role of long range disables?

This also nerfs the heavy flak, which we can all hopefully agree needs no such thing. It actually buffs LJ since you get more accurate shots, and you only need 3 to kill a balloon. Light mortars will shoot more like light flak, and with still more ammo. Artemis and flamethrowers get messed with too (not sure exactly how yet, as not tested)

Just feels like merc nerfing overkill. The changes to the gun itself are fine. Ammo changes went too far. Thoughts?

Surette:
You already know that I agree, but yes. I'm assuming the intent was to adjust lesmok with the mercury in mind, but adjusting lesmok affects so many other guns that it has a lot of bad side effects. I'm happy with the existing mercury nerf, and don't really see why lesmok needs to be touched beyond that. I don't think there was any issue with lesmok prior to this patch.

awkm:
Yes, the change to Lesmok was in response to testing with Field Gun changes.  It was said to still be too effective and therefore the change was made.  Yes, it does change how other guns are used.  However, Field Gun is a bigger deal than the other weapons.  If Field Gun, with or without skills, is causing the same problems as before then nothing has changed.

Unfortunately, other guns also receive spillover treatment.  Such is the nature of integrated systems.

Other suggestions are more than welcome.

RearAdmiralZill:

--- Quote ---If Field Gun, with or without skills, is causing the same problems as before then nothing has changed.
--- End quote ---

I was always repositioning for arc in the dev app to where it wasn't as efficient as before. With the merc drop added, it was even harder still to tap the guns with it. If the issue was killing things from across the map, you already hit that hard with the drop since everyone was using buffed/charged to get that damage.

awkm:
The problem is also movement denial.

However, if the clouds seem to do their job then we can reconsider the next steps.  Again, this is all based on feedback.  Lesmok was considered the go-to skill for Field Gun abuse.  If there are other ideas instead of Ammo Reduction, let me know.  Rate of fire?

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