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Lesmok 1.3.1

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awkm:
Rate of fire for Lesmok, yes.

As usual.  I'm going to let this settle for a while until I make any changes.

And yes, I consider this still smaller increments.

RearAdmiralZill:
At least dev app it and give her a try, once the initial patch shock simmers.

awkm:
Yup, it'll be in Dev App first.

Squidslinger Gilder:
Clouds won't really do their job because teams will constantly flare them. If you want to really maximize these changes and hinder long range engage battles, then the change does not need to come to merc or lesmok but to flares. Give their cloud seeing ability as a limited distance around the point of the flare. They'll still have a use but you'd need to place them near the location of an actual ship to reveal it.

Captain Smollett:

--- Quote from: awkm on August 12, 2013, 03:07:17 pm ---Find a new skill to use with Flak.  I don't believe that just because one skill can't be used with Flak makes the gun useless.  If there is only one viable skill for a gun, then we have a problem.

--- End quote ---

Well the big thing for lesmok with Flak was that it gave it effectively a range of 1.6 km.  It wasn't the ease of shooting but the increase in range which is really necessary if firing from a Spire or Galleon, otherwise the range of the gun is too limited and gives the enemy a really easy window to close into arm time from.  If the heavy Flak was allowed to travel farther before detonating then the lesmok change wouldn't be so brutal to the gun.

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