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Lesmok 1.3.1
awkm:
@Smollett
I don't understand what you're trying to say. The effective range of Heavy Flak with new Lesmok is actually longer (faster projectile speed). Therefore it's arming time is also further out, armed at 432m to be exact. So yes, the heavy is traveling farther before detonating (arming?). At the end of the day, it's total effective range is 1814m with Lesmok, +200m from before.
What this means is that you need to be farther away to get someone outside arming range, and only have 1 ammo before you need to reload. It kind of sucks, sure. I can look into decreasing arming time for Heavy Flak in general but this will also bring about other changes.
Sammy B. T.:
Lesmok flamer is now ridiculous.
awkm:
--- Quote from: Sammy B. T. on August 12, 2013, 06:07:33 pm ---Lesmok flamer is now ridiculous.
--- End quote ---
I am totally okay with this hahahahah.
naufrago:
If the problem is with the gun, why not just change the gun? Increase reload time, decrease rate of fire, reduce its damage... there are so many different ways you can further limit the effectiveness of the merc without altering the ammo, which comes with a lot of collateral damage.
Squidslinger Gilder:
Merc is already slow as is. Even if you change the gun and nerf it more, it'll still be used in tandem with 2-4 mercs. This will only further to make sniper battles last even longer.
Plus it'll make getting stuff like the 2km kill achievement even worse. I've toyed with it a little already and found it to be totally merc dependent and even then you have to hope the opposing ship doesn't decide to charge you. Keeping the range at 2km is just nuts, specially when you need to do it 100 times.
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