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Lesmok 1.3.1
Captain Smollett:
The nerf lesmok did to heavy flak was just really way too much.
I think changes to the mercury should be considered within the mercury gun itself since an ammo type change casts way to broad of a stroke.
Perhaps a slightly larger reduction to the speed of the shot and a small reduction to piercing damage?
Or maybe just leave the merc where it's at and put lesmok back to 1.3, see how it goes and move from there. I've always liked the idea of small incremental changes over time.
Imagine:
Lesmok changes will probably also affect mortar launchers pretty significantly, too.
Surette:
--- Quote from: Captain Smollett on August 12, 2013, 02:54:36 pm ---The nerf lesmok did to heavy flak was just really way too much.
--- End quote ---
Yeah, this is my biggest issue with it. The heavy flak is now almost entirely useless, and it was underused prior to this patch to begin with. My honest opinion is that we should leave mercury changes without lesmok changes for this patch, and if we're still seeing issues then to address lesmok later on. It seems like a case of trying to do too many things at once. I don't think it's worth it at all to break other guns just in an attempt to fix the mercury.
awkm:
Find a new skill to use with Flak. I don't believe that just because one skill can't be used with Flak makes the gun useless. If there is only one viable skill for a gun, then we have a problem.
RearAdmiralZill:
--- Quote ---Rate of fire?
--- End quote ---
On the merc or lesmok?
If lesmok, I could see it. Thing with lesmok is that it is the only ammo that allows you to efficiently hit at these guns' max ranges. Slowing the rate of fire thus allowing for more repair chance seems ok.
On merc alone, eh, eventually you'll tweak it so much that it becomes useless. I still like your changes to it on its own. Since now the focus seems to be lesmok, id take slower firing vs less ammo.
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