No, just no. Giving the player base control over that puts to much trust in people. A person can be nice, people are sheep and tend to have a pack mentality. If that person trying to move up from the 'casual' pool were to make a few small mistakes, chances are some (and I mean some, Merry men did a great job Saturday past of demonstrating the comradeship and sportsmanship in this games player base) players might vote them down as not good (elite) enough to play with. A system such as you suggest will inevitably end up with a two (or even 3 including beginners matches) tiered system which divides the player base permanently. The more people who join GoIO and stay with us, the higher the chance of a split player base happening. As far as i am concerned, no one player or group of players should have the right to limit who can play with who. If we want dedicated games against opponents who we know are skilled and with players we know are skilled don't we already have the clan system and the esports centered around that?
You missed the point. As far as voting goes, people have thus far been very liberal with the commendation system. Even while they don't just hand them out at random, they still give those to the majority of players. If a player desires to overstep his initial set boundaries, which in current form are the lvl1-3 matches, he has to prove to others he's doing that for valid reasons. It is not a voting mechanism to abuse and keep everyone out, if that ends up being the case I'll even come back here to tell it has to be changed. The problem right now however is that people have free access to an environment that isn't necessarily waiting for them(and that is an understatement) and allowing these people to abuse that access is going to cause just as much trouble as the supposed elitist community keeping everyone out. So yeah, a middle road has to be sought, but again, my intention is to keep those who just want to dick around playing together and those who are interested in playing the actual game(which means LISTENING, COMMUNICATING, OBEDIENCE) into the currently main player pool.
In my eyes, the best way to prevent the split is to keep playing the pubs. Sure there will be the occasional bad egg but I'm sure the vast majority of the casual player base are trying to learn the game. Is it not our duty to assist those players rather than isolate them for mistakes we all would have made at some point? (and some of us still do!)
What you're saying is like, "Lets ignore the currently slowly growing problem and it will be alright". The problem here, right now, that is slowly growing but can grow faster as soon as this game picks up, is that the definition of casual is now different from what it was. The current day casuals are yesterday's retards. It's the group of players that purposely do things they shouldn't, that trolls their team(I don't mind a good minelauncher troll from my opponent tbh) and try to incite rage at every turn. I mean, by old definition I'm still a casual player, I don't play competitive (except for subbing on TCD last saturday) and have no real intention to do that thus far. Yet me being me, I care about the game and how I play it. I want to improve and get to a level where I can be proud at myself. It means I have to practice, it means I have to learn. In that sense, I'm a hardcore casual player. The current definition of casual simply does not honor the group of players that are motivated but not competitive and the modern definition of hardcore is "not casual": if you're pissed off at your pilot overshooting your target the 20th time even while you told him to slow down, you are the elitist hardcore idiot; he didn't do anything wrong.
Our duty is to assist the old definition of casual players, the old definition of competitive players, the motivated crowd that has been suffering a lot lately in mainstream games. They are the ones that will do anything they can to enjoy the game as much as you do and they will love to take your advice. Those are the players we want. And sure, we can end up with the occasional fit, but it will not end up at HoN/DotA/LoL levels if we manage this properly early on.
QKO, the best I can recommend is that you join a competitive focused clan and try to only play with them/other clans. You are never going to avoid "casual" players otherwise. Attempting to split the player base into two group on purpose is something Muse will never do, because it's bad for business. I don't think you're correct in assuming the separation will be done naturally.
If I were to join a clan and play matches with them(and only with them), that would be inhousing. Remember that I'm trying to prevent inhousing and I'm trying to make sure the teams nicely stay in pub grounds staying as accessible as they should be. Do you understand how ridiculous it is that I can play Guilty Gear and challenge any player regardless of skill and he will play against me, while going into dota and having to fight my way through some retarded ELO system? Given that Guilty Gear is 1v1 and much more targeted towards a motivated crowd, it's no excuse for GoIO to end up in the dota like fashion. And it isn't just the ELO system, private inhouses are just as bad. They stop motivated players from getting anywhere, because they are stuck with the retards.
I can tell you care a lot about the game and are worried that it will fill up with annoying people who make it no fun to play, but discriminating against new people/those who don't have the time to master every little nuance is not the way to keep things from going downhill. The best we can do is continue to try and teach those who don't know what their doing and show them how fun working as a team really is. I have yet to meet a person in GoIO who reacted badly to a little advice; heavens know I certainly could still use it often.
I'm not discriminating against new players. You want to learn Guilty Gear and you live in Europe? I'm willing to explain it to you right now as a matter of speaking. Guns Of Icarus is no different(except I don't feel experienced enough as it is). The problem for me is that I invest time into this game, I don't wish for my time to be ill-invested, there's a lot of porn I can download in that time so it has to be worth it. And guess what? What type of player will ALWAYS be a waste of time to play with? -> The modern casual player. That is the group I try to segregate. I'm not saying they should be banned from playing the game, heck, they might learn that learning the tricks of the trade and playing the game as intended is actually a lot more fun and would want to make a switch between the crowds. This is beneficial to both groups, because the motivated players don't have to yell at anyone and the 'casual' group doesn't get yelled at. The 'casual' players can determine at their own pace on how they desire to play and enjoy the game. Yet because the system is done by Muse on a generic level, the transition between the two communities will be a LOT easier than inhouses.
And this method of separation has worked to some extend in AVA, where there wasn't even a voting mechanism; there people who didn't know where to go or were ill aiming were immediately kicked(because there is a beginner pool). On the flipside, I could create a new alt(starting at level 1) in that game and immediately play on the main servers without much issues. It means that I as a motivated pub player had direct access to the non-beginner pool at the risk of getting kicked from their games if I performed badly. That is what I believe should be a decent blueprint for GoIO to use as a starting point.