QKO, I have no idea what you're suggesting. We separate the whole playerbase into two halves, the "casual" players and "hardcore" players? Where do you draw the line on which is which? I play the game a lot, nearly every day; am I a "hardcore" player? I understand the game, but I don't really care about minute numbers and beneath-the-hood stuff; does that mean I'm a "casual" player? Should we put two buttons when you load up the game, "Click here for Casual/Hardcore?" Wouldn't people just pick the one they want?
I know, maybe we could use a secret handshake.
Sadly, different threads get different responses. While I will not make a full repeat, you could use the commendation system on segregating lower levels that care and lower levels that don't care. And how can you claim to play this game daily and have me outlevel you?
The time spent isn't necessarily what makes an hardcore gamer. As experience grows, the amount of time required to stay on the same level decreases. And to define a casual player: a person that "plays for fun" and uses that as an excuse to behave like a retard(and pick gunner while there already is a gunner on the goldfish eventhough the captain explicitly tells him not to do that). Sadly this is different from the previous, more commonly used in 1v1 games, definition: A player that doesn't play in tournaments. By the latter definition you could for example be hardcore casual and hardcore competitive, something that with the much more modern definition provided to us by 14 year olds is not possible. In short, if you wish to enjoy the game for its entire worth, which means using your head, learning from mistakes and work to becoming a better player, you are by modern definition a hardcore gamer.
Look, I know other players can often be frustrating. That's the price you have to pay in a game that's 100% built around teamwork.
Yes, lets ignore the issue that sets most people in here off in ways that we preferably wouldn't admit. Lets just continue down this path until we end up with this:
http://www.youtube.com/watch?v=9AFNZx4iQWwThis isn't Call of Duty, where even the 'team' gametypes basically just mean you have less guys to shoot at. You have to cooperate to win, and we can't start pulling some separate-but-unequal system that will divide people up in unfair ways.
So you believe it's fair that people. who want to enjoy the game the way its meant to be and are working towards a win. have to deal with poeple who just don't give a shit? Because I don't. And I'm not alone in this, there's enough people flaming and leaving because they simply haven't got the patience to waste 4 hours of their day on idiots.
And make no mistake- that's what such a thing would be. You don't like a player, then hit Ignore. We may not have a huge base, but surely there's enough people out there to put together a group of the right kind of people.
Ignoring players doesn't make them listen now does it? Whether Muse does it or the community does it makes no difference on the fact that hardcore players will segregate themselves from casual players. It has happened before in just about every game that didn't do it for them. This includes dota, this includes quakelive. Casual players aren't even touching games like Guilty Gear because they simply get destroyed by the motivated playerbase.
Hardcore gamers "enjoy a game on a lot more levels than a causal player does"? Give me a break.
Having been through the process, I can state from experience that there's a whole lot more to games than casual players can comprehend. Playing a game on casual level(by modern definition) is boring to me. I'm not saying you can't have fun or try weird things, but it's the motivation to try to win with it that makes it actually fun. So yes, hardcore players do enjoy games on a lot more levels than casual players.