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So, about those Double Hwachas

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Charon:

--- Quote from: Barujin on July 23, 2013, 02:28:33 pm ---My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

--- End quote ---

What you're feeling is natural, lil buddy! It's the NATURAL PROGRESSION OF NEW PLAYERS IN GoIO.

You'll go from placing random weapons on your ship to pinning a Hwacha on any hardpoint that can carry it, convinced of its superiority.

Next, you get hit by a good hwacha barrage and decide the weapon is JUST OP, NERF IMMEDIATELY

Next, you'll realize how inaccurate that was, and it's at this point that you may even consider laying off the throttle while flying.

Everybody I know went through some weird stage where everything was all Hwacha, all the time, followed by a time when the Hwacha seemed to reign supreme. Take a look at the weapons at your disposal, use the range of those weapons to keep your enemy at bay, and avoid ending up in the broadside of a short range galleon multiple times per match. The game isn't broken.

Squidslinger Gilder:
If you've changed ships and loadouts a lot and still can't beat enemies like this then I suggest a change in flying styles. Be an evasion flier. Maybe fly attack squid loadouts and really master it because the skills transfer to other ships once you do. It is heavy usage of pilot tools. Vertical assist tools and/or speed tools. Tar is useful in the build as it can disable decently.

I'd start with a flamer/mortar attack squid so you can get the angles down and once the flames burn the armor off the mortar is just devastating against heavy warships. Plus flames will send crews into panic mode quite often. Mixed with mortar I call it a chaos loadout. It won't crack armor and kill quickly but it messes up engineers and forces them to run around prespraying chem instead of shooting. Also with the flame/repair changes they are forces to do one or the other.

As you grow in confidence with it, advance to gat/flak attack squid or gat/mortar. I'd recommend gat/flak because you need faster shots so you can evade. Mortar just takes time sitting there and unless your against a heavy warship, you won't be able to hit all your shots before enemy evades.

Calico Jack:
How to counter a galleon.

Take 1 mobula add 4 banshees and 1 mercury field gun.
Use burst ammo for the banshees and make sure to aim at components not the hull, use the mercury to breach the hull while the banshees break every component, then sit back and watch for the galleon pilot starting a thread on quad banshees being OP.

HamsterIV:

--- Quote from: Calico Jack on July 23, 2013, 05:54:28 pm ---How to counter a galleon.

Take 1 mobula add 4 banshees and 1 mercury field gun.
Use burst ammo for the banshees and make sure to aim at components not the hull, use the mercury to breach the hull while the banshees break every component, then sit back and watch for the galleon pilot starting a thread on quad banshees being OP.

--- End quote ---

That sounds like either a lot of fun or a nightmare. Either way I salute you for the good chuckle your post gave me.

Sammy B. T.:
Barujin, it seems to me like there are two options.

1. The double hwacha galleon has no counter and everyone saying otherwise in this thread is lying.
2. The double hwacha galleon is counter-able and you may be incorrect.

You seem to be chilling with option 1, however, it seems that reality may be chilling with option 2.

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