Main > Gameplay
So, about those Double Hwachas
Barujin:
I just played a match against a Galleon that had all Hwachas. At medium range, they were doing so much damage in one blow from both of them, that my entire crew (including me) had to try and repair everything. By the time we got enough fixed to fight back, they were ready for another salvo. Does anyone else think this weapon may be a bit OP? Seriously, we had no chance of success against it. I didn't rage quit during the match (in fact I went two rounds against them), but I definitely left the room at the end feeling quite angry. They simply do far too much damage to the ship in one blast.
Rainer Zu Fall:
I don't think it is overpowered, sir. It all depends on the ammo with a hwacha and on the range. Stay out of their range or engage them in their blind spot and they don't stand a chance.
Furthermore, using a hwacha without heavy clip, incendiary and burst may lead to pretty no results at all.
On a Goldfish they're not even capable of killing you if engaged by it alone. It is a disabling weapon, so yeah, it disables everything.
As said: it's mainly a far range weapon and can be easily destroyed by a mercury, artemis or gatling.
Barujin:
I was using a double artemis pyramidion setup (with mortar and carronade on the side) and got nowhere in my long range attacks on that Galleon. The whole match was ridiculous. Easily destroyed, huh?
naufrago:
With double artemis, youre able to disable their guns, but much like double hwacha you'll have a tough time cracking armor due to the explosive/shatter damage (which are both bad against armor). That, combined with the fact that the Galleon can soak a ton of damage (it has way more armor and hull than a pyra), means that unless you carefully manage your positioning, you're gonna have a bad time.
You shouldn't expect to kill much of anything with double artemis unless you coordinate with your ally to bring down their armor. In this case, your ally better bring at least a merc or gat. Double artemis can't crack armor well, but the explosive damage means that it can hurt permahull decently.
EDIT: Also, the 'easily destroyed' thing he was referring to was the hwacha, not the galleon. with a merc, artemis, or gat, you shouldn't have much problem taking out the guns.
Serenum:
--- Quote from: Barujin on July 23, 2013, 02:01:42 pm ---I was using a double artemis pyramidion setup (with mortar and carronade on the side) and got nowhere in my long range attacks on that Galleon. The whole match was ridiculous. Easily destroyed, huh?
--- End quote ---
Remove one of the Artemis and instead put a Mercury in its place.
There, I fixed your ship.
No, seriously if you have an even remotely competent gunner by the time you get at medim range the Galleon won't have a single weapon still functioning and from there you can basically keep him locked rebuilding components while you damage the Hull. It's a tried and tested build.
And double Manticore on one broadside is not that strong at all, whenever I see an opponent going with that loadout I think to myself "easy points", because that means no Flak cannon that kills me in 2 hits when the armor goes down, no Lumberjack to keep my ship pernanently at ground level and no Lochnagar Hellhound to strip my armor in one hit.
Sure if I make a mistake they might be able to disable my ship but it's hardly one of the better setups for the Galleon. One Manticore is enough.
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