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So, about those Double Hwachas
naufrago:
--- Quote from: Barujin on July 23, 2013, 02:50:54 pm ---You're basically using polite words to insult me. I've changed ships and loadouts non-stop with this game and I'm still not happy. Don't think for a second that I haven't considered what I'm doing wrong. That's all I've ever thought with this game. You don't know me, so don't try.
--- End quote ---
I'm just blunt.
You got owned by double hwachas. You tried, and failed, to come up with a way to counter it. You went to the forums and, instead of trying to learn how to handle galleons with double hwachas, you claimed double Hwachas are op because you couldn't think of an effective way to counter it. You're presented with ways that can effectively counter it, and you claim that the Hwacha is "poor design". You're again presented with ways to deal with Hwachas, and you claim this game is too hard and don't want to play anymore.
Are you actually trying to learn how to play, or would you rather blame the game because it has "broken mechanics" or "it's too hard"?
This game rewards good positioning and knowledge of the mechanics. There's a wealth of guides and FAQs here on the forums, and the community is ready and willing to give advice to anyone who wants it (as you can see from all the helpful advice in this thread). As with most games, GoIO has a learning curve, although piloting has a steeper one than most. If you're just after instant gratification, you might prefer being a gunner. It still has a learning curve for some guns, but it's still more accessible than piloting.
HamsterIV:
--- Quote from: Serenum on July 23, 2013, 02:26:34 pm ---And double Manticore on one broadside is not that strong at all, whenever I see an opponent going with that loadout I think to myself "easy points", because that means no Flak cannon that kills me in 2 hits when the armor goes down, no Lumberjack to keep my ship pernanently at ground level and no Lochnagar Hellhound to strip my armor in one hit.
--- End quote ---
Double manticore build is one of the most effective ways of utilizing a low level crew. If I get stuck with powder monkeys, I give them a manticore and tell them to have fun. When paired with a chain gun a single manicore is pretty deadly, the 2nd manticore is just icing on the cake. A double manticore galleon with a double gat pyra or junker flying interference is a very effective combo. One time another captain and I took that ship pairing with all AI crews against a stacked (lev4+) enemy team and won.
Edit: Be nice naufrago we have all had those days where nothing we do works against an opponent.
Serenum:
--- Quote from: HamsterIV on July 23, 2013, 03:40:02 pm ---
--- Quote from: Serenum on July 23, 2013, 02:26:34 pm ---And double Manticore on one broadside is not that strong at all, whenever I see an opponent going with that loadout I think to myself "easy points", because that means no Flak cannon that kills me in 2 hits when the armor goes down, no Lumberjack to keep my ship pernanently at ground level and no Lochnagar Hellhound to strip my armor in one hit.
--- End quote ---
Double manticore build is one of the most effective ways of utilizing a low level crew. If I get stuck with powder monkeys, I give them a manticore and tell them to have fun. When paired with a chain gun a single manicore is pretty deadly, the 2nd manticore is just icing on the cake. A double manticore galleon with a double gat pyra or junker flying interference is a very effective combo. One time another captain and I took that ship pairing with all AI crews against a stacked (lev4+) enemy team and won.
--- End quote ---
I'm not saying it doesn't work, but experience told me that there are others more effective loadouts.
It's hardly the be-all-end-all that the OP is describing.
Sailorman:
Why where you facing the broadside of a Galleon? Never ever face the broadside of a Galleon, that thing has some major blind spot in front of the ship and at the rear, thats where you have to be.
And I don't think you must be close to a galleon when using twin Artemis, just stay far away and you can probably disable the galleon with a good gunner (or a not so good one, it is a huge target) and an ally can finish it.
Zenark:
It doesn't sound like the OP is willing to listen to advice, so instead, I'll just throw my strategy out there for the rest of you willing to learn!
When you've been Hwachad, repair vital things like your hull if its been taken down, and ALMOST repair your guns and engines. Wait for them to fire their next volley, *hdbxhbskwrjjdpcmdbskcn*, now they're reloading. With one swing (well, two. One to repair, one to rebuild) *thunk* your guns and engines are working! Next, run away, or take out their guns and kill them with the above mentioned tactics!
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