Community > Community Events
Which maps would you want gone?
Gryphos:
--- Quote from: Byron Cavendish on November 07, 2013, 11:32:15 am ---I think anyone would rather watch sniping than a tedious king of the hill game.
--- End quote ---
I have to disagree with this. The reason people find sniper matches boring is because for a majority of the time nothing is happening, no movement. Even in the most tedious KOTH matches I'm still entertained by the fact that entertaining combat is happening.
DMaximus:
I also have the load issues on Labyrinth and Paritan. I think it's because I have a slow HDD. I don't think that's a reason to axe the map though. Taking any map out of the rotation for Cogs seems kind of against the spirit. Isn't one of the goals to show all that GoIO has to offer? Personally, I'd like to see what interesting strategies competitive teams will come up with for KotH. It hasn't been played much in high level tournaments, so I'm sure there's still a lot of room for innovation and new tactics.
Byron Cavendish:
I've made my peace with knowing I'll be at a personal disadvantage on paritan competitively a long time ago. Luckily even with a slow load I probably won't be in immediate danger or at a huge disadvantage (at least on paritan). However I know from discussions with many people, and the reason why I see it not voted for often, is the loading issue. And it is also an issue on 4v4, not relevant here though.
However I can't afford to be so cavalier about labyrinth where time is of the essence. And to retort Zill, just because it runs fine for you doesn't mean it does for every competitive player. That aside, I would potentially have no issue with ctf if the map is bigger, or is a different map, like a 2v2 dust. But as it stands that map can be insta blocked so easily, and that is the huge issue with any ctf map in this game, and why crazy king is a much better option. If the un-capture time was 20 or 30 seconds, then the map would be competitive, and it wouldn't just be race to insta block and tank.
RearAdmiralZill:
My point is not that it runs fine for me thus should stay. Rather, it is a weak argument to say that some people have issues loading that map, so we should just axe it from competition. I brought up 4v4 since (I imagine) a much larger majority of players have issues there, so it could be a more valid reason to consider its removal.
That just leaves us with the capture time, which while possibly not ideal currently, (new discussions could remedy that) is not an impossible hurdle to navigate for a team on the back foot.
It also plays into what 5-1 victories can look like when the game itself felt more like a 5-3. A lot of times, Laby will net a 600-0 score, but really it should look more like 600-350 given the fights over the points.
Byron Cavendish:
Okay, but that's the whole point of this thread. I get that you like labyrinth, most of us like most of these maps. Hell, even I actually like labyrinth and Paritan. But the point of this thread is to get a census, an idea, a discussion as to which maps the competitive community think should go. This is my output, I am articulating that this map causes issues for me, and seeing as how it is the most voted map to go, clearly others as well. Sure if capture times get fixed, and if paritan/labyrinth gets it's rendering time optimized then it may be great for competitive. But I'm talking about right now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version