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Which maps would you want gone?

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Sammy B. T.:
My that metric, I would want Labyrinth gone. My main engineer always struggle to load that one. I  get faced with the dilemma of whether to get their quickly and risk being in combat with no Engineer.

However, I don't know if that is the best reason to take a map out.

Byron Cavendish:
Well labyrinth and paritan should both go. There should be no reason for a capture point map in a tournament, lag aside.

RearAdmiralZill:
Sure, lets cut out the only map that forces different thought into loadouts and gameplay. That'll be swell.

Byron Cavendish:
There is more too it than that Zill. I know that map is slow to load for a lot of people, not just me. So there is a good chance that most teams will have some issues in the beginning. That means that the team with the least issues will get to the point first, capture it, and win. Because that's the second issue; any coordinated team is going to make king of the hill dam near impossible. That map is too small, with too long a capture time. All you need is a tanky junker and a squid to hold the point indefinitely. There is no nuance, no death match type strategy, get to the point faster in the beginning, then hold it with a junker and rush to block if you die. People talk about watching sniping being boring? I think anyone would rather watch sniping than a tedious king of the hill game.

RearAdmiralZill:
Not sure why this map gives you so many issues, but it's a rather lousy assumption to say everyone has the issues you do with it in terms of performance. It runs for me just fine, and any map in Guns has the potential to give problems on the hardware front. I'd be open to that argument only for 4v4's currently.

Call me crazy, but rushing the point on a KOTH is pretty standard. Even did it in a galleon to win (Flotsam). With competitive teams, they will get there before anyone caps the point for themselves, so you start with an initial engage to determine who holds first. Then it's up to the loser to coordinate their counter. While I can give you the point that takes a long time to cap once its already been captured, its not impossible if you keep your momentum and don't blindly rush in one at a time.

All of that, while happening over a contested point, is much more entertaining (and less time consuming) then taking pot shots from spawns.

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