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Which maps would you want gone?
Swallox:
This thread is actually serveral months old at least. And I'd like to point out that by the current numbers, only 29.9% of voters want Laby to be removed. 6.5% would like Paritan to be removed. People had two votes for this thing, so I can only assume that there's some crossover, but 19.5% of voters would like NO maps to be removed.
Hell, there's a surprising number in favour of removing Dunes, which has entirely the opposite issue.
Either way, according to the current numbers, removing Laby goes against 70.1% of the voters who chose other things, 19.9% of which expressed that they didn't want to see any maps removed. Removing Paritan would go against 93.5% of voters according to the current numbers which are, admittedly, out of date.
This discussion pops up every few weeks during an active season... And my response is still the same. Cogs should continue to use all available 2v2 maps, regardless of game mode. If a map is shown to be disliked by a majority of the community AND doesn't lend itself to high-quality casted events, then it should be considered for removal... But I enjoy watching Laby matches, and I'm at least mildly sure there are others out there that enjoy it too.
However, Qwerty's running the Cogs for season 3, so it's his call this time around.
Alistair MacBain:
Cant agree with this. The way koth works is just a way of play which doesnt fit into competetive atm. I remember a raft game on labyrinth in cogs season 2.
The enemy constantly killed the rafts pyra when it joined the fight. The only thing holding them alive was the junker of the raft. In any deathmatch the raft would have easily lost the match cause the pyra died so often. The junker just blocked the recapture of the point. As much as i liked the perfomance of the junker a competetive match should not be won by one boat. The recapture takes to long for a competetive environment. At such a high lvl u barely get the time to recapture it cause you need both enemy ships dead in nearly no time difference.
And sure you will not get a majority to vote for sth when there is such a varity of answers. If u want to have a majority you have to make a vote with yes or no. No other options. 2 answers so ppl could split up between these two.
Frogger:
--- Quote from: Alistair MacBain on November 09, 2013, 05:27:33 am ---I remember a raft game on labyrinth in cogs season 2.
--- End quote ---
You are thinking of the Cogs Season 2 Week 5 Brood vs. Pastafarians match on Labyrinth.
N-Sunderland:
--- Quote from: Frogger on November 09, 2013, 05:41:30 am ---
--- Quote from: Alistair MacBain on November 09, 2013, 05:27:33 am ---I remember a raft game on labyrinth in cogs season 2.
--- End quote ---
You are thinking of the Cogs Season 2 Week 5 Brood vs. Pastafarians match on Labyrinth.
--- End quote ---
Yeah, as much as I wish could take credit for Sammy's performace, that was definitely The Brood.
But your point still stands, Alistair.
Sammy B. T.:
--- Quote from: Alistair MacBain on November 09, 2013, 05:27:33 am ---Cant agree with this. The way koth works is just a way of play which doesnt fit into competetive atm. I remember a raft game on labyrinth in cogs season 2.
The enemy constantly killed the rafts pyra when it joined the fight. The only thing holding them alive was the junker of the raft. In any deathmatch the raft would have easily lost the match cause the pyra died so often. The junker just blocked the recapture of the point. As much as i liked the perfomance of the junker a competetive match should not be won by one boat. The recapture takes to long for a competetive environment. At such a high lvl u barely get the time to recapture it cause you need both enemy ships dead in nearly no time difference.
And sure you will not get a majority to vote for sth when there is such a varity of answers. If u want to have a majority you have to make a vote with yes or no. No other options. 2 answers so ppl could split up between these two.
--- End quote ---
My Junker survivd for so long because we were using the Pyra as distraction. We went into that game with a mindset of not worrying about the kills so much as preventing recapture. It was one of the most tactical games the Brood has ever played for both ships. to use a football analogy Ivan's Pyra was the running back we faked the ball too and the opposing team's resources were too split to stop the hail mary sent to the open wide receiver. Sure the wide receiver got the play, but thats because he was given an opening to the guy who got laid out.
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