Community > Community Events
Which maps would you want gone?
Byron Cavendish:
It is a tactic for sure, but...it's tactic looking to exploit a game type weakness. That being extra long capture times with a tank ship on a small map. Tactics are needed for sure but it still stands to say whoever gets there first and tanks will probably win. Like I said, I actually like labyrinth and Paritan, and Paritan isn't as much an issue. Even though they both render horribly, causing me long loads, at least in Paritan there is no immediate danger. But labyrinth is a victim of bad capture mechanics, and if Muse actually makes capturing easier, than I think it wouldn't be such a negatively viewed map for competitive.
RearAdmiralZill:
So, it is exploiting to use a map's natural tactics to win? (aka, capture and then hold a point.)
Byron Cavendish:
That's not what I said, and you even admired the timer is a bit too long. I'm not going to keep circling this issue. I've said my piece, I respect your opinion, respect mine, I expect that of you.
RearAdmiralZill:
--- Quote ---It is a tactic for sure, but...it's tactic looking to exploit a game type weakness.
--- End quote ---
Forgive me for reading this and not think you are calling it exploiting. Perhaps you could word it better.
--- Quote ---While I can give you the point that takes a long time to cap once its already been captured, its not impossible if you keep your momentum and don't blindly rush in one at a time
--- End quote ---
--- Quote ---That just leaves us with the capture time, which while possibly not ideal currently, (new discussions could remedy that) is not an impossible hurdle to navigate for a team on the back foot.
--- End quote ---
Also, do not put words into my posts. Perhaps I worded the second one improperly, but if such a thread were to be made, i'd argue that the capture point was fine, and the point counter to win should increase to give teams more time to capture it.
Respect goes both ways.
Navigation
[0] Message Index
[*] Previous page
Go to full version