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The Barracuda Sky Torpedo

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Squidslinger Gilder:
Talked with ressorius today a little on this. Asked if he'd forward this to muse in some way. But he did like the idea of a torpedo in game. Wasn't sure on a tracking function but liked a magnetic ability so there would be a friendly fire risk potential.

James T. Kirk:
Maybe the friendly fire aspect could merely act as a minor ram.

We don't want to make it too easy on those nasty trolls.

The Churrosaur:
Bit of a necro here.

But re-reading the thread, I noticed somebody mentioned the possibility of an adjustable arming time....

Ooh, idea. What if arming the warhead of the torpedo somehow popped its balloon, turning it into a rapidly arcing slugs of death.could add a whole new level of challenge to gunning them.

Would also let me drop them as bombs in a pinch. :p

Squidslinger Gilder:
lol slugs of death. Like it but it might be a bit too difficult for gunners to handle.

Oh update, I did contact Muse directly on it and it has been noted.

Captain Rico:
stay with the armorpiercing thing.
give it impact
reduce the the explosion damage drastically but give it a big explosion radius. Hitting all modules at once, but not strong enough to destroy them.

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