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The Barracuda Sky Torpedo

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Squidslinger Gilder:
For those that question if Sky Torpedoes would fit the lore and world, I give you...the aerial torpedo design developed in WWI: http://io9.com/the-first-drones-used-in-world-war-i-453365075

Never saw completion unfortunately and was pretty much lost to history but the fact that there was ideas for it is nice. This however is more of a radio controlled rocket that the guy was inventing back then. Love that its actually called an "aerial torpedo."

Crafeksterty:
Im all for making snipers move more, but having a gun better than the lumber jack and the heavy flak in many ways is really problematic.

I would definetly want the new medium gun to have impact damage. And i do support how this could be used. But if anything, ide give this weapon a very bad vertical aim, but very wide horizontal aim.
Forcing the ship to be on the same level as the other ships.

And a Wide AOE. So that if it hits, it has a chance to also hit a neighboring ship. Or yourself if point blank.



With these adjustments you can make the torpedo go much quicker (much quicker), but add in one more nerf.  People are able to destroy the torpedo mid flight (Enemies can destroy it that is).

Coldcurse:
this idea reminds me of strapping three lumberjacks together and fire them all at once.

Sylas Firehammer:
Haven't seen this mentioned yet, but could the torpedoes be shot down and dodged? I know you mentioned dodging, but what if they could be shot down as well? They could behave kind of like the target practice ships in Sandbox except just delivering a payload. Launch your torpedo, hope it hits, and if not it could draw enemy fire or distract the captain for the split second you may need. Or perhaps a Hwacha barrage followed by a torpedo for pure destruction because no one can shoot it down?!

Squidslinger Gilder:
Either in this thread on one of the pages, or the other one I made in the gameplay forum. But yeah, shooting them down was a design concept.

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