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The Barracuda Sky Torpedo

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Pickle:

--- Quote from: Andrej Peribosky on July 09, 2013, 07:38:06 am ---This is unreal engine right? In that case, "follow the crosshairs" guidance is hardcoded into it. That could be used, but with very slow turn rate. If another missile is fired, previous missile becomes dumb-fire.

--- End quote ---

No, it's the Unity engine.

Squidslinger Gilder:
Its Unity engine.

Yeah if 1 in 5 Torpedoes hit and they do massive mine damage on multiple components, armor, and hull...people are going to move when they see them coming. Combining this with mines might make things interesting. Mines could be used to screen torpedoes but also to buy a torpedoed ship time to rebuild/repair before attackers rush in to finish off.

But I don't think it would completely kill long range engagements. They'd still happen. But it would provide a way for a cover fire situation so an attacker could get close. Even if both ships suddenly rose up to take down the attacker, the threat of torpedoes may make their counterattack end quickly. All it would take is that one torpedo strike and you'd have armor gone. With an attacker in close range that is like a death sentence. They'd be forced to move or sit there getting pounded by the attacker. Imagine if it was a Jackfish. It could just lob shots over cover without taking a heavy risk and could pull out fast enough if something went wrong. All the while a galleon is keeping the torpedoes buzzing the position.

Andrej Peribosky:
Yeah the more i think about it, the more i like it.
This can lead to very interesting games.
We need to notify muse of this, maybe they will like it too!

Captain Smollett:
Now don't get me wrong.  I really like this weapon but to be honest it sounds like it encourages more long range engagements not less.

Squidslinger Gilder:
Don't think theres really anything we can do to encourage more close range outside of rebuffing CQC guns. Or heck maybe buffing hulls so much as to make long range engagements near pointless. But then folks will all complain about boring combinations again. Whether teams long range engage or not just comes down to the judgement of the pilots.

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