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The Barracuda Sky Torpedo
James T. Kirk:
I just have this image of four Goldfish holding down B point on King of the Flayed Hills. Each captain is firing his torpedos one after another in a glorious act of teamwork and awesome.
Mattilald Anguisad:
Nice Idea, but I'd replace either weapon types with something else, becouse Piercing Explosive combo on a single weapon would be too powrfull. Other alternative to make it a very slow destroyable object (no more than 40-45 m/s)
naufrago:
Something that might be fun: http://en.wikipedia.org/wiki/Gyrojet
Basically, it accelerates after leaving the barrel, but after its fuel is burned up it continues at a fairly constant speed. Would make it hard to lead properly at close range, but could be fun at long range. They were technically developed in the 1960s, but eh, alternate history.
Squidslinger Gilder:
Yeah I considered other damage types but then I considered what torpedoes were meant to do. Simply, sink ships. Having explosive/explosive would be just another flak cannon. We already have that on medium gun mounts. Same with shatter and flecette. Only one not used is piercing. Course it could be an Explosive/Piercing weapon since we don't have one of those. Now yes I considered it might get OP, which is why I thought of a slower traveling projectile along with slower loading/etc. This weapon wouldn't be meant to leap across the map. It would be meant to be visible and fill a captain with dread knowing they have to evade it at all cost or suffer a massive hit that would expose them.
If used in tandem with hwachas you could have a hwacha barrage go first. As the rockets streak, a torpedo fires behind them. With a ship's engines disabled they would have little means of avoiding the torpedo they suddenly see at the last second since they'd be busy repairing/rebuilding.
I would be all for a prop driven weapon delivery system if it satisfied the in visual effect of the device. Also, it would be extra moving parts on a weapon. Having the draw a tiny spinning propeller for ammo that will soon explode, I dunno if that would cause a whole new set of bugs/problems. Perhaps Muse will eventually chime in and let us know if this is any bit feasible.
The picture of goldfish firing torpedoes...exactly the thought I had in mind last night. Think they would look awesome firing from those. Like torpedo boats in the sky!
Pickle:
You don't have to animate it rotating, just have it flip between two positions 60 degrees apart (three-bladed prop) and flash these positions up alternately every quarter second or so. Just get the wagon wheels in the western movie effect.
I favour an AoE disabler, shatter and flechette. Not a ship killer, but something that will disable a sniper long enough for you to close on them. With a proximity fuse it will never actually hit the target, just detonate within a half-AoE radius of the first ship it encounters.
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