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The Barracuda Sky Torpedo

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Squidslinger Gilder:
Yep exactly, that was another idea I was pondering. That launcher is a simpler version of one I had in mind but basically that is it.

Now if you made something like that rotating and had at least one of the barrels always under the deck, then you could say the reload system is underneath. Which would mean to reload it would have to physically rotate one at a time for all the tubes. So hwacha you got about 14 sec reload. For a torpedo system like this it would be completely reasonable to give it a 15-20 second reload. Could go less but I wonder on the balancing.

Echoez:
Anything that can possibly be a major threat to those damned Galleons camping spawn all day is welcome in my scope. This looks like an interesting idea too, plus since we have mines and ships, why not torpedoes right?

Pickle:
Could be a good anti-sniper tool.. at least encouraging them to move rather than sit stationary as a stable gun platform.

Give it a clip of either 2 or 3 torpedoes (it doesn't need to rotate barrels) with a 10-30 rpm firing rate (2-6 seconds between shots) with the animation/sound indicating that compressed air pressure is being built up in the air reservoir in preparation for launch.  And give it a 15-20 second reload (or allow only 2 or 3 torpedoes in the air per launcher, i.e. one clip).  It shouldn't be torpedo spam.  I'm not sure if it should be damage scaled for a heavy/medium weapon or as a light weapon.  I favour making it less damaging and having it as a light weapon with a limited horizontal firing arc.

Perhaps it doesn't have to be guided.  For breaking up snipers it just needs a large AoE and proximity detonation, with shatter damage as the secondary.

Sgt. Spoon:
I actually love the idea of this. I'd imagine it to have 1 or maybe two torpedoes in one clip, making them quite slow firing, low velocity, heavy hitters that'll rack your armor with a single heavy blow. Of course you need the arming time, and I'm also a fan of the stinger like (and a lot of other RPG's) launch mechanism to eject it and once it's armed it ejects the balloon and starts the rockets/propellers.

I can't help to want it with a propeller as the means to move it though, which would make it a bit different from just being a big missile. Though the only reason I can think of as to why they'd want to use a propeller instead of rockets would be the less noticeability of the propeller.

Pickle:
You can still have a smoke trail with a prop-drive, it's just an oily, smokey engine driving it.

Just don't let the art department do anything silly, like a triple contra-rotating prop (as on the Galleon).

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