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Engagement length

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Serenum:
Honestly I can't see an easy solution.
Gat-flak combo is basically the only thing in this game that has reasonable ttk on the enemy, without piercing damage taking down an enemy ship takes so long that it becomes a bit boring. Also, gat-flak in my opinion makes teamwork more important. You really don't want to find yourself alone against 2 gat-flak ships, sticking to your teammate becomes essential.
And to defeat a gat-flak ship you are encouraged to run a disabler ship and wreck their weapons before they can wreck your armor.

Gat-flak is healthy for the meta in my opinion, but I agree that as a combo it's a bit too boring and easy to master, mostly because of certain ships like the pyramidion which is by itself incredibly easy to fly.

Echoez:
It's still a direct fire weapon and it's still harder to miss with than even a flak cannon. Generaly speaking, it's not the best skill indexed weapon. You just point it towards you enemy's armor and it goes down. I want to see a piercing weapon that can take down armor as fast as a current Gat but require more effort from the gunner's side and nerf the gat a bit so it is still a reliable armor stripper but doesn't destroy the whole armor in one clip.

Seeing armor go down any faster than it already does would make me leave the game, seriously, it's already way fast and makes me sigh each time my hull goes down as a deck engineer cause all the mallet strokes in the wolrd wouldn't keep it up against the damage number generator than is the gatling.

Personaly if you ask me, I want to see the range on that thing get lowered. I would prefer it if it was just like the Heavy's minigun from TF2, DPS machine up close, but severely loses effectiveness over at its max range.

Rainer Zu Fall:

--- Quote from: Squash on June 16, 2013, 05:32:32 am ---Hold on, I agreed they're uninteresting direct fire weapons, but there's nothing easy about the gattling gun, it's one of the harder guns in the game to use to its best effect.

--- End quote ---

->


--- Quote from: EchoLG on June 16, 2013, 07:51:16 am ---It's still a direct fire weapon and it's still harder to miss with than even a flak cannon. Generaly speaking, it's not the best skill indexed weapon. You just point it towards you enemy's armor and it goes down. I want to see a piercing weapon that can take down armor as fast as a current Gat but require more effort from the gunner's side [...]

--- End quote ---


--- Quote from: EchoLG on June 16, 2013, 07:51:16 am ---Seeing armor go down any faster than it already does would make me leave the game, seriously, it's already way fast and makes me sigh each time my hull goes down as a deck engineer cause all the mallet strokes in the wolrd wouldn't keep it up against the damage number generator than is the gatling.

--- End quote ---

Agreed, but you can prolong the time it takes until your armor gets destroyed - and just hope that the enemy's armor will go down first. Afterwards it also depends on what ammo you use in the flak.


--- Quote from: EchoLG on June 16, 2013, 07:51:16 am ---Personaly if you ask me, I want to see the range on that thing get lowered. I would prefer it if it was just like the Heavy's minigun from TF2, DPS machine up close, but severely loses effectiveness over at its max range.

--- End quote ---

That might actually be a good solution. This would boost merc/flak a little bit I guess.

RustedShut:
Remove heavy clip from the equation and the Gat would be balanced.  Right now you drop in heavy and you have a laser beam cutting through armor and some pretty silly ranges sometimes.

Chrinus:

--- Quote from: EchoLG on June 16, 2013, 07:51:16 am ---I would prefer it if it was just like the Heavy's minigun from TF2, DPS machine up close, but severely loses effectiveness over at its max range.

--- End quote ---

I'd just like to take a moment to appreciate how awesome this concept is. Depending on the degree, the gatling having damage falloff would mean more payoff with a mortar combo and limit heavy clip's effectiveness to being used almost solely as a component laser since up close, there are better ammo types to drop armor. I'd expect something similar to Rainer's statement showing up. Merc/Flak and Gat/Mortar being prominent with the change.. ideally.

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