Main > Gameplay
Engagement length
Squash:
You know what, yeah, you're right. I'll have to agree with you. All the guns with the actual piercing damage type are very direct fire and uninteresting. I'm on board now, I agree.
Queso:
--- Quote from: EchoLG on June 15, 2013, 08:03:01 pm ---
--- Quote from: Squash on June 15, 2013, 07:49:35 pm ---If I understand correctly what Queso is saying is that the damage output of weapons are disproportionately high compared to the survivability of ships. I don't agree with this, but I think that's what he's saying.
--- End quote ---
It isn't? Armor goes down like nothing if a Gat is pointed at you and health is wiped instanly after armor goes down from a barrage of explosives while you can do nothing to bring it up fast enough cause even the spanner has a limit and most ships can't dodge gatling fire that easily since it's a raycast weapon.
I think what he is trying to say is that weapon damage types are attributed to the wrong weapons, the gatling is the main armor stripper, it's the most boring weapon ever and it's the easiest to aim at your enemy. Just an example of what I think he is trying to say at least.
Uninteresting gameplay is his concern.
--- End quote ---
It's a bit of both really. The armor strippers are uninteresting AND the hull armor and health are fairly low. Both of those factor contribute to less fun fights.
HamsterIV:
Right now it is easy to train a new crew to be effective with the gat/flack than any other gun combo. With flack timing and turn compensation there is a little extra to master before you can optimize the meta. I also like how the need for separate ammo types encourages the use of ships where more people can shoot. I do not fondly remember the days when heavy flack goldfish ruled the skies. Mostly because I never had a good gunner.
I would like to see some viable weapon/weapon combos that have a greater skill in to effectiveness out than the gat flack, but the game needs the gat flack to always be viable as a way to help newbies get acclimated to the game play.
Rainer Zu Fall:
Gatling might be boring for us, yup, I agree.
But speaking in terms of getting to know the game they're good starter weapons because they're so easy and boring. Everyone will quickly know how to use it. It's a smooth start for new players.
Sure it is boring for experienced players, but that should not lead to just calling it boring and demanding changes but using other guns that aren't as boring! Like getting better with a Lumberjack. Or try two lochnagar light flaks on a pyramidion. Go with two burst mortars. use a flamer/carronade Junker, heck there are so many possibilities.
But just because those piercing guns are too boring for you, don't make it harder for new people.
What I would suggest are new piercing guns which need an experienced player and thus have an increased difficulty.
Squash:
Hold on, I agreed they're uninteresting direct fire weapons, but there's nothing easy about the gattling gun, it's one of the harder guns in the game to use to its best effect.
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