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Engagement length
Squash:
Again, only very top tier gunners can drop a ship's armor with one clip of gattling fire, it's a difficult skill, and without it a quick kill turns into a long kill.
Echoez:
--- Quote from: Squash on June 16, 2013, 01:14:17 pm ---Again, only very top tier gunners can drop a ship's armor with one clip of gattling fire, it's a difficult skill, and without it a quick kill turns into a long kill.
--- End quote ---
Well, let's look at numbers.
The Gatling deals: 10 Piercing and 10 Shatter damage per shot.
On the armor, that is: 15 Piercing damage and 2 Shatter for a total 17 damage per hit on a ship's armor.
The Gatling has 60 bullets per magazine, so assuming you are actively looking to hit armor only, it can deal a total of 1020 damage on an enemy's armor. Assuming your whole magazine goes into the armor and no components.
Even if you take components into account, that is still more than enough to take out any ship's armor even if you miss a lot of shots, unless you are aimming at a Galleon or the Junker, both of which have their componenets set up in a way that they can easily absorb some damage and one being extremely slim.
So no, I don't believe it is a great skill, it just takes a minimun ammount of practice if your pilot doesn't turn around at full speed all the time like a drunken idiot, then even an average gunner should have no problem taking out a ship's armor in less than a clip, heck, I'm not even top notch, but I can manage to do it easily.
The only ships that have armor even close to match that tremendous number is the Galleon and the Junker, one of which has 800 and the other 700 armor and that's still at least a 200 damage difference. meaning, those ships are the only ones that can legitimately avoid having their armor reduced to nothing from a single gatling clip (One mallet stroke included which means +250 more damage needed). On every other ship, your armor is hilariously exposed and that's only assuming you are only getting hit by a gatling mind you.
Queso:
--- Quote from: Squash on June 16, 2013, 01:14:17 pm ---Again, only very top tier gunners can drop a ship's armor with one clip of gattling fire, it's a difficult skill, and without it a quick kill turns into a long kill.
--- End quote ---
That's assuming you're only taking damage from that single source, which is highly unlikely. The math works out to around 8 seconds of every bullet hitting to take down a Galleon's armor with no engineer whacking the hull and no special ammo.
Squash:
You're forgetting a rubber mallet hit on the hull, and I can't speak for you, but I definitely have a lot of trouble landing even 80% of my gattling shots on the hull.
You know I'd really like to get Fluitaire in this discussion, he's really devoted himself to that gun in a way nobody else has, and I consider him the best gattling gunner in the game.
Echoez:
--- Quote from: Squash on June 16, 2013, 03:52:57 pm ---You're forgetting a rubber mallet hit on the hull, and I can't speak for you, but I definitely have a lot of trouble landing even 80% of my gattling shots on the hull.
You know I'd really like to get Fluitaire in this discussion, he's really devoted himself to that gun in a way nobody else has, and I consider him the best gattling gunner in the game.
--- End quote ---
Most ships won't survive a full clip even with the mallet stroke. You will need to hit less than 80% of you shots for this to happen and that would be just one more ship, the Pyramidion. Still, you are assuming only one gatling is pointed at you, which is wrong as there are always 2 ships in one team at least, which means that even if both gunners are terrible and only hit 50% of their shots with a raygun, then your armor is still down, you get blown up and then they procceed to murder your ally, the meta is basicaly who can do this the fastest. There is no thinking behind poiting a gat at someone and generating damage from its max range with not incencitive to go closer besides having a steady hand.
I'm not trying to say that there aren't amazing Gatlers in this game and I know Fluitaire can hit almost all of his shots, I've played along him in a ship, but that doesn't mean anything since the Gatling, no matter what, is the most simple weapon to fire at someone and that simple weapon does one of the most major jobs, which is taking the armor down and does that at a significant range for an automatic, point-an-click weapon.
Chirnus makes a very good point as well:
--- Quote from: Chrinus on June 16, 2013, 09:52:52 am ---I'd just like to take a moment to appreciate how awesome this concept is. Depending on the degree, the gatling having damage falloff would mean more payoff with a mortar combo and limit heavy clip's effectiveness to being used almost solely as a component laser since up close, there are better ammo types to drop armor. I'd expect something similar to Rainer's statement showing up. Merc/Flak and Gat/Mortar being prominent with the change.. ideally.
--- End quote ---
Heavy clip is need sot be nerfed on the Gatling and this is the best way, nothing that can fire that accurately in full auto and cause some much damage to one of the most important components on a ship should have this much range with no drawbacks.
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