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Queso:
Right now, fighting the enemy has stopped being as fun as it used to be. Against certain gun combos, my hull feels like swiss cheese. All other component damage numbers feel right (except maybe fire, need to play more with that). Everything is too fragile. Against a gat, armor becomes irrelevant. Against a flak, hull health becomes irrelevant. The reason we see so many pyramidions is because they can combine the two. Now I'm not going to pretend everything was better long ago, but way back when in beta, carronades did the armor damage and gatling did the balloon damage. Now what was interesting about carronades doing armor damage is that it was closer range and far more dynamic. Your armor would be removed in slight chunks. If you planned it right and saw it coming you could deal with it both between their shots and their reloads. It kept a rhythm going. A good fight had a rhythm you had to manipulate to gain the lead and chip his hull to nothing. Right now, to win a fight, you either drain their armor into a boring death; kill them too fast to get in a fight; or disable them into a more different boring death. It's a slow paced game in every other regard. Now it's a multifaceted problem, but that doesn't make it unsolvable. It requires big shakeups to the way the game is played, but for the sake of fun.

That's the part that I truly believe up there ^
Now onto the theorycrafting on how to get things super fun again.


* Gatlings are the least interesting armor piercing. They set the other ship on a timer till you shoot them. It's too predictable, and doesn't lend itself to emergent properties.
* Hull health is too low for everything. The only ships it really matters on are the pyra and the galleon. On other ships, your armor's down, it's a crapshoot whether you live for another ten seconds to be gat'd down again or if you die from explosives there and then.
* Gat's being so ubiquitous, have set the range for long range engagements. There is no advantage to moving in closer, limiting tactical options.
Keep things civil.
Keep things focused on fun.
Let's have a nice clean discussion!

Plasmarobo:
I think this might be the balance between realism and gameification at play.

Realism: Weapons have fantastic ranges and leathality. Often a single shot decides the fate of a vessel.
Gameification: My damage 10 weapon takes 10 hits to remove your 100 armor.

I am pretty new to the game, but I love the combinations!
So, gat and merc are the only real piercing weapons in the game right now, but there are so many other strategies!
This isn't one-on-one ship combat. I could do dual mercs while my ally does a Typhon and rule the sky. Or brawlers could sneak in under us and we die.
There are so many more axis for this game to be played along!

With really good matches, yeah it's going to take a long time. You are careful, precise, and know that a misstep spells your doom. 
But I only really feel like that in competitive play. Often times I'll go for more fun tactics like pinning someone to the ground then then Chute-vent ramming (a.k.a. Teabag of Destiny) into oblivion.
Or I will take my Galleon and use Hawacha's to ruin their day! (No guns = No damage from gat-flak).

Yeah, Muse could tweak health and armor and I'd be okay with it, but you've got options and I consistently play a wide variety of matches: From 2 minute death tornadoes to twenty minute sniper-fests.

I think it could change or not, and either way, I'd still love this game.

Rainer Zu Fall:
I think the main problem is that people don't dare to use other strategies. Everyone just wants to rush in, shoot until the enemy dies and keep on doing that until they win. That's not how you should play this game. Just my opinion.

Depending on the map there are so many other choices! Do a far range Galleon with Lumberjacks or a Spire with a heavy flak and merc. Or go into CQC with a flamer-carronade squid on those thight cloudy maps. But to win with them you need to know some different tactics except for rushing to the enemy and shooting. To learn them you just have to try! Don't see your losses as "Oh my god I'm so bad", try to enjoy them so you can learn from them. Reflect why you lost! There are many possibilities to win against two gat/flak pyras. Don't just blame them!

Also speak with your co-captain. Don't just join match and instantly press ready. That's why this button is called "ready" - you press it as soon as you're good to go, which implements talking about your tactics. I've seen so many people lately yelling "ready! ready!" and then leaving the game because they see they're losing. That's a pity because I'm sure they could do better if they just took their time.
But that might be a fault of the modern gaming industry too, only focusing on quick one man armies in games.

Squash:
Sorry Queso, gatt+flak isn't going anywhere until there's more piercing options.

Echoez:
Double Carronade Pyra, Double Merc Pyra, Carronade/Mortar Pyra, Carronade/Banshee Junker, All Banshee Squid, Merc/Flak Pyra, Double Merc side Junker with a CArronade/Banshee other side.

There's lots of stuff that can be used, people are just bored to learn how to use them effectively. Though I do agree the gatling is a boring weapon for a gunner cause if they are realy good, it's a waste of their talent, I know that I got bored of it after 5 tries and always take the Flak or Mortar ( can't aim it though :P ) on any Gat/Explosive combo ship now if I'm gungineering.

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