Main > Gameplay
Engagement length
Echoez:
Yeah, I will be forced to agree since you put it like this.
Gat/Explosive weapon is pretty boring, I agree with this. Then again I wasn't here before it happened, so I have no idea how it was. Personaly I wouldn't mind if the Gat/Flak combo was nerfed, it would enable smaller ships to stand more chances against the brawlers and it might even make the Spire viable :P
Squash:
If I understand correctly what Queso is saying is that the damage output of weapons are disproportionately high compared to the survivability of ships. I don't agree with this, but I think that's what he's saying.
Echoez:
--- Quote from: Squash on June 15, 2013, 07:49:35 pm ---If I understand correctly what Queso is saying is that the damage output of weapons are disproportionately high compared to the survivability of ships. I don't agree with this, but I think that's what he's saying.
--- End quote ---
It isn't? Armor goes down like nothing if a Gat is pointed at you and health is wiped instanly after armor goes down from a barrage of explosives while you can do nothing to bring it up fast enough cause even the spanner has a limit and most ships can't dodge gatling fire that easily since it's a raycast weapon.
I think what he is trying to say is that weapon damage types are attributed to the wrong weapons, the gatling is the main armor stripper, it's the most boring weapon ever and it's the easiest to aim at your enemy. Just an example of what I think he is trying to say at least.
Uninteresting gameplay is his concern.
Squash:
An easier to use armor piercer? Definitely the merc. The gattling gun takes a while, it takes almost a complete clip to strip the armor off most ships, and if even a small number miss it needs to reload and fire more before the armor drops. This is also after a ship gets into gattling gun range which isn't easy against some builds. I just don't see it as a problem I guess.
Echoez:
--- Quote from: Squash on June 15, 2013, 08:18:41 pm ---An easier to use armor piercer? Definitely the merc. The gattling gun takes a while, it takes almost a complete clip to strip the armor off most ships, and if even a small number miss it needs to reload and fire more before the armor drops. This is also after a ship gets into gattling gun range which isn't easy against some builds. I just don't see it as a problem I guess.
--- End quote ---
It's not overpowered, it's just not interesting. This is what the OP is talking about. The current armor strippers are not all that fun, they are basic, plain weapons and very easy to use and they are a very basic component of killing other ships cause nothing is quite as effective at taking down armor like these two. Of course, there are many choices as I stated earlier, but the OP just thinks that these specific two are the most boring and un-fun we could have.
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