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Lumberjack Discussion
Chrinus:
Let's not forget the cascade effect changing the core mechanics of flechette damage brings for the carronades. The lumberjack certainly feels to deal excessive damage and once you've dialed in that sweet spot, they're typically handed a death sentence they can't recover from without outside influence.
I like the idea of bringing the damage back to where it was while keeping the long clip as stated earlier, it definitely feels like the right move given the crippling damage the lumberjack can sustain once the gunner learns their angle. I was aboard a relatively new player's vessel with his friends, afforded the opportunity to test my hand at this beast outside the practice room, it is absurdly powerful compared to every other weapon in the game, and if it's natural or not for me, seemed all too easy to fine tune into a monstrous killing machine. However, the further away they are they harder they are to LEAD due to the limited arc of the weapon and slow speed of the projectile.
I completely understand that skill needs rewarded, as many claim the skill ceiling of the weapon is the balancing factor, but rewarding someone while doing little more than causing tension and frustration on the other side due to feeling completely helpless is always a concern of mine regarding balance. Just my twopence on the topic.
Linen:
How can lumberjack be op? It does a crapload of damage but it's one of the hardest guns in the game to use. Are we really talking about an overpowered weapon here or do we just want to nerf skill?
An OP weapon was the buffed Artemis. Everyone used it. Average competent gunners could basically screw an entire ship. Almost everyone used them.
Odds are, if you're getting destroyed by the lumberjack they've just got a good gunner and you're not closing in, manoeuvring, or sniping parts well enough. No one complains that flack/gat is OP because everyone uses it to kill people effectively. Why should lumberjack get nerfed for being able to do it's job in skilled hands.
Ofiach:
the artemis could complete its job with half the clip and was deemed OP and nerfed the Lumberjack completes its job with half the clip and is considered skill.
Once again the artemis did its job and its job alone. The Lumber crushes the balloon and the hull armor. Two HUGE factors for a ship. Even at 2200 total damage in a clip instead of the current 3300 balloon locking is easy to do with a halfway sober gunner.
Also another point that has been said, NO other weapon by itself sends another ships engies into scurry mode like the lumberjack. You don't need to disable an enemies guns when you have the LJ his engies/gunners will be trying to save everything.
Linen:
Yeah but that's just numbers man. You can't attribute usability to numbers and the fact that it's not on every goldfish and galleon by default proves that it isn't as easy to use as you say it is. And why is everyone saying it's awesome at close range? It's useless once you get within that arming time.
I'm with awkm. When Lumberfish becomes meta I will start to believe it's op.
Captain Smollett:
--- Quote from: Ofiach on May 26, 2013, 12:41:15 am ---3300 damage to the balloon
690 damage to armor
570 damage to the permahull
Tell me a gun that even comes close for Per clip damage to so many important systems.
--- End quote ---
Alright, first off math check. The LJ only does 408 permahull damage per full clip, the websites damage matrix is old and out of date.
Now onto other guns. Almost all guns are effective at two damage types especially heavy weapons and the LJ is no exception. It
Heavy Carronade
Balloon 1312
Component 880
This is only in 2 shots with the fastest heavy weapon reload in the game. On a pure dps level this gives it all the balloon armor and hull destruction the LJ has. In addition it also has the highest per minute component destruction in the game. It also two hits balloon letting it break the balloon every time it shoots.
Manticore
Components 1950
Permahull 880
To put this in perspective components usually have under 400 health as opposed to the 1200 balloons have giving it a devastatingamount of shatter. In addition it one shot kills two thirds of the ships in the game if their armor is down.
Gattling
Armor 1020
Component 1320
Although this is a light weapon it is incredibly powerful. It can one clip strip the armor of any ship in the game other than the galleon and is ultra effectiveness against components.
The point of this is not that the LJ sucks, but that like many other weapons in the game the Lumberjack is effective at doing it's job. But just because a gun is effectiven doesn't mean it's overpowered. The gun is meant to pop a balloon in one clip and it does just that.
It is very important to note that a popped balloon is not all that crippling due to the multitude of options available for captain and crew to deal with it. If you're out of range, simply dodge or move behind debris and recover. In range use drogue chute and just keep firing, near the ground move two engineers to the balloon, buff it and go right back to the ceiling.
Just because a gun works doesn't mean it needs a Nerf, we need ways to kill ships and the effective methods have never been fewer than they currently are, the last thing we need is to lose one more.
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