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Lumberjack Discussion

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Belcard:

--- Quote from: TehPao on May 26, 2013, 01:55:35 am ---
--- Quote from: Belcard on May 26, 2013, 01:50:31 am ---
--- Quote from: TehPao on May 26, 2013, 01:48:12 am ---
--- Quote from: Ofiach on May 26, 2013, 01:39:59 am ---@ Belcard I do like those changes, but the LJ would still be capable of dumping 1000 more damage on someones head from a mile away. Just pointing that out

--- End quote ---
Plus, it isn't hard to snipe with an LJ.

--- End quote ---

But it's quite a bit harder to hit the target from that far away, and you're not guaranteed the hit unlike how the weapon is currently being used. Which is barely beyond arming range. Keeping a ship bouncing on the ground so both, if not all, the ship's Engineers are instantly put into damage control mode and the ship is, by any means, worthless.

--- End quote ---
With six shots and a reasonably decent reload speed, it doesn't matter if you miss a few. You'll get it eventually. And when you do... Oh man, the other team is screwed!

--- End quote ---

But that's not the point. The point is it'd still be more difficult to hit the target due to the speed of the Lumberjack's shot. Sure, you could speed it up with Lesmok rounds, but that's beside the point I'm trying to make.

Target is farther away, takes longer for the shot to travel the distance, more difficult to predict for enemy ship's behavior. Hydrogen, Chute Vent, Moonshine, or Kerosene could cause the shot to miss just as easily as if the gunner's aim had been off.

But again, that's not the point.

The point is the Lumberjack being abused in closer-ranged fights to pop the opposing ship's balloon in 2-3 shots and keep it popped permanently, then proceeding to tear through both armor and permahull while the balloon is down and the target ship is barely moving at all.

Pre-buff the Lumberjack had a grand total of 2,200 damage versus balloons. Post-buff, as it stands, it has 3,300. It just needs to be brought back into line. They added two shots to the clip because people were complaining they couldn't kill balloons with it (Because they either sucked at aiming with it or needed a couple test shots to dial in the exact angle to fire at to hit the ship) without balancing the damage to match. If they simply reduced the flechette damage on the Lumberjack to 200, this entire mess would more than likely be resolved.

Ofiach:
It truly is not hard to snipe with and just gets easier the closer someone gets. at 700m and closer you aren't missing a shot, unless you sneeze and fire a bad round.

and popping the balloon in 3 shots and keeping at popped at a 1.5k is just as easy as at 500m they guy ain't going anywhere but into the ground and you just perma-balloon lock him from forever away. I am not understanding your argument tactic at all here. That's really the biggest issue with the gun, you can miss half your shots and still balloon lock people.

Truly not understanding your point here Belcard.

Moriarty:

--- Quote from: Ofiach on May 26, 2013, 02:15:59 am ---and popping the balloon in 3 shots and keeping at popped at a 1.5k is just as easy as at 500m they guy ain't going anywhere but into the ground and you just perma-balloon lock him from forever away.

--- End quote ---

Personally I don't see the LJ being an issue.

But lets presume you have a point, by your reasoning the lumberfish would be all kinds of awesome, as they could constantly maneuver to the right distance and perma-lock ships into the ground while destroying all its stuff, because even a single balloon pop at 1.5k means game over* (yeah right).

However in reality no one's scared of the lumberfish because by itself a LJ rarely kills, in fact the LJ is only useful with good teamwork OR when used as part of the old  flak/jack/merc on a galleon.

So i have to ask are you, is it possible your actually complaining about teamwork or perhaps galleons? ... maybe teamwork and galleons?

*note, ships continue flying at speed when the balloon is popped which at any considerable distance means moving behind cover or other obfuscation OR(more likely) into the arming time. This is particularly true of a LJ on a galleon.

Ofiach:
The lumberfish is an amazing ship and the only way the enemy ship is getting back up is if your teammate is off in a corner humping a wall and the guys teammate can save him.

But you are getting more into team tactics here and not the fact that the gun does a ridiculous amount of damage compared to every other gun in the game. The only other gun that even comes close is the heavy carronade but that has such a short range as to make it almost worthless of mention.

If everyone is so resistant to lower some damage off a gun that hits for over double the damage of every other gun in the game per clip, then change the effectiveness of flechette against the armor.

Moriarty:

--- Quote from: Ofiach on May 26, 2013, 09:38:39 am ---The lumberfish is an amazing ship

--- End quote ---

Its right up there with the squid

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