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Lumberjack Discussion

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N-Sunderland:
This is a pretty hot topic, and it'd be best if the discussion on this matter had its own thread. So here we go.

Continuing on from the guns balance thread, you may discuss whether the lumberjack is overpowered or not.

Ofiach:
3300 damage to the balloon
690 damage to armor
570 damage to the permahull

Tell me a gun that even comes close for Per clip damage to so many important systems.

Also these points are never really addressed there's just an it's fine leave it alone attitude.... there's really no counter argument going on. It's just people going nuh uhhhh its fine.

I can go into a forum for an FPS game and just resist the FACT that a single shot kill semi auto sniper rifle is boring and ruins the game. I don't even need to bring in facts like TTK or ease of use into it, I can just resist. That's exactly whats happening here. Resistance with nothing behind it.

Imagine:
I don't suppose there's any way to make this into a poll?

Belcard:
For the sake of being thorough, my original post: https://gunsoficarus.com/community/forum/index.php/topic,771.msg20161.html#msg20161

As an afterthought, if Muse really wants to leave the Lumberjack as it is, I thought of a third course of action they can take. Instead of tweaking or changing the Lumberjack from where it stands, perhaps doing an overhaul of balloon HP might be worth looking into.

Example

Squid: 900 - Two shots to pop the balloon
Spire: 1,200 - Three shots to pop the balloon
Goldfish: 1,400 - Three shots to pop the balloon
Pyramidion: 1,700 - Four shots to pop the balloon
Junker: 2,000 - Four shots to pop the balloon
Galleon: 2,400 -  Five shots to pop the balloon

Imagine:
I would think that changing balloon HP would take a dump on the viability of shotgun weapons.

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