Community > The Cantina
Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Lord Dick Tim:
Skywhale Style brings up a good point, having multiple points in the same trait increasing the depth of your knowledge in that trait.
It might overpower a character to separate these from the rest of the traits.
The real customization aspect in this game might solely be in the perk/trait system, we will have to balance it accordingly, along with making a way for people to craft their own.
Mill Wilkinson:
It is always a GM's decision whether to approve or disapprove. Perhaps these perks could be more example-like in nature rather than "only" options for players. This would also let the system be shifted towards deeper or lighter roleplay.
Johny Cyanide:
--- Quote from: Lord Dick Tim on May 29, 2013, 04:31:58 am ---The real customization aspect in this game might solely be in the perk/trait system, we will have to balance it accordingly, along with making a way for people to craft their own.
--- End quote ---
--- Quote from: Mill Wilkinson on May 29, 2013, 05:07:20 am ---It is always a GM's decision whether to approve or disapprove. Perhaps these perks could be more example-like in nature rather than "only" options for players. This would also let the system be shifted towards deeper or lighter roleplay.
--- End quote ---
If I understand this correctly what your saying is that players would more or less make up the traits they want to use and it would be at the dm's discretion to approve or deny them.
Also I imagine that if you wanted to have the traits be the main focus of the customization then you should probably do it one of two ways to keep things balanced either have every trait come with positive and negative effects. or also have pure negative traits and require a player to balance them out. Just my thoughts.
Lord Dick Tim:
I agree with you John, it might even be a good idea to having something similar to the system DnD uses in the point buy for raising stats at beginning level, but that would be part of the larger character creation system anyways.
It really comes down to play testing and abusing the crap out of the system. Give me one more week and we can get a play by post together with character sheets with a DM rolling stats, we can run it for a week, check fire and try some other scenarios out then go back to chopping up the rules.
Mill Wilkinson:
I thinks traits would have to be two-leveled. First come the perks which are entirely beneficial, but give you less boosts. Other level are the perks which give you a heftier boost, but with a penalty to something else. The way the perks go now, there are perks which are absolutely minmax-quality, some which give you a major bonus to something or some which seem a tad useless due to the penalties.
I am NOT saying I didn't do most of those kind of errors, but please, if you start planning a test-play, go through the current perks and decide which style of perkdom you want to enforce.
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