Community > The Cantina
Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Johny Cyanide:
Any updates?
Mill Wilkinson:
Been wondering that myself.
Lord Dick Tim:
Yup, doing a play test late night Wednesday with PapaParadox using Roll20. It's going to be very bare bones, grab me on steam Lord Dick Tim if you also want in for the play test.
Like I said, going to be very, very bare bones. Looking are core stat, how abilities are used and interactions along with combat, health, damage and movement on the board.
I've also managed to figure out some of the ship combat, it doesn't look strong yet, but the core concept is there.
Mill Wilkinson:
--- Quote from: Lord Dick Tim on June 16, 2013, 06:31:04 am ---Yup, doing a play test late night Wednesday with PapaParadox using Roll20. It's going to be very bare bones, grab me on steam Lord Dick Tim if you also want in for the play test.
Like I said, going to be very, very bare bones. Looking are core stat, how abilities are used and interactions along with combat, health, damage and movement on the board.
I've also managed to figure out some of the ship combat, it doesn't look strong yet, but the core concept is there.
--- End quote ---
What GMT would your late-night be?
Lord Dick Tim:
Eastern, shooting for 10PM (I hope). Here is a link to the character sheet so far https://docs.google.com/document/d/1_zrU7oS9KvDI2S6WlgwtxZCsEEmZd70K-xzjtDMn-No/edit?usp=sharing
It also has a few explanations about how some of the point allocations work. Nothing is set in stone, this is still all very primitive at the moment. Again this isn't including the proposed trait system.
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