Community > The Cantina
Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Lord Dick Tim:
So this is the opening to attempt at creating a d10 based gaming system for individual character use in the GOI lore space.
The proposed system utilizes a three step combination for determining dice rolls in most situations that are considered a challenge for a character to overcome, or as an opposed dice roll between a character and an npc.
The three steps are Ability, Skill, Tool.
Each step would be accompanied by a dice pool which are generated by a score in the corresponding step.
For example. Strength(ability)+athletics(skill)+climbing gear(tool) might look like 3+3+3, equaling out to 9 d10 dice which would form a players dice pool. This dice pool is rolled, with the numbers 8,9,0 resulting in a pass, 1 resulting in a negative pass and all other numbers being failure. 0 would also count as a success, and be re-rolled for the chance of an additional success.
If three dice are cast and come up a 2, 4, 8, the roll is a success. A 1,8,5 however is a failure as the 1 negates the success of the 8. A 0,1,2 is also a failure, but with the chance that the 0 can be re-rolled into a success. ( some people may recognize this system from world of darkness, with a few small changes to make dice staking more difficult)
We can go into more depth later, or tear this system down and try a different one such as a d6 or d12. My desire however is to use a success/failure system rather than a dice challenge system like the d20.
My next post will have a proposal of the primary attributes, the charesterics of a character, and the proposed skills that would refine their use. It will need to be expanded on and refined some, but also keep in mind it suppose to represent a generalization of skill assets, we can come up with some kind of profession system or feats that represent talents that take considerable time and effort to learn or be proficient in.
Update 24 June 2013
Links to the google docs with some of the Work In Progress systems
Ammo, Armor, Weapons and Tools
https://docs.google.com/document/d/1c-vf60az0xr8F3IvrWZeQH05KUUMS0Ux2Ogy1Rs4NwA/edit?usp=sharing
Character Sheet
https://docs.google.com/document/d/1_zrU7oS9KvDI2S6WlgwtxZCsEEmZd70K-xzjtDMn-No/edit?usp=sharing
Rules and Systems (Perks are not implemented as of yet)
https://docs.google.com/document/d/1rTQ31O6UnFlgVfIa8L6R1ESVDrHOH4xnySGmCkBPMVc/edit?usp=sharing
Lord Dick Tim:
Guns of Icarus: A diesel punk tale
Attributes:
Physical;
Strength- a representation of your characters physicality, how much weight they can lift, how powerful they are in their limbs and body.
Dexterity- the nimbleness and flexibility of the body and hands.
Constitution- soundness and health of the body, a measure of robust health and good stamina.
Mental;
Intelligence- A raw measure of a persons problem solving ability and analytical
thinking capacity. Hard facts and empirical process.
Wisdom- the depth of a persons knowledge, the breadth of their experiences that inform decisions.
Awareness- Spatial identity, to know your location and the placement of things around you, to identify objects you cannot readily sense.
Social;
Physical appeal- your raw sex appeal, facial construction and bodily proportions.
Poise- physical presence and presentation. Good grooming, calmness and outwards projection.
Eloquence- communicative skills and tact, the ability to express emotion and intent effectively.
Skills:
Physical;
Athletics- acts that require a test of your body, swimming, running, jumping and climbing.
Acrobatics- physical acts that require extreme balance and coordination.
Weapon fighting- your ability with a melee weapon.
Thrown weapon- your accuracy and lethality with thrown weapons
Firearms- accuracy with firearms
Driving- your reflexes at the wheel in extreme circumstances.
Survival- your physical ability to survive harsh terrain and conditions and torture.
Stealth- how quiet you can move without being noticed.
Mental;
Mechanical Engineering- knowledge of how complex machines function, how to fabricate and repair them.
Flight operation- basic knowledge of how to steer an airship.
Research- How good you are at discovering information through study.
Ancient technology- how familiar you are with old technology since before the age of dust.
Chemistry- knowledge of the physical properties of natural elements, and how to make them perform useful tasks like lighting, dissolving, or exploding.
Bushmen- your knowledge of surviving in the rough.
Emergency care- how skilled you are at first responder care to injury.
Social;
Carousing- drinking and partying in a loud joyful way, your ability to be the light of a party.
Empathic- how able you are to identify the emotions of others, so you can exploit them.
Animal ken- the natural disposition of animals towards you that are domesticated.
Subterfuge- how good you are at concealing the truth, or out right lying.
Socializing- how well you blend into a group or conversation, how easily you make people open up or like you.
Lord Dick Tim:
I'm also going to be the first critic, I'm not entirely comfortable with firearms placement in the physical space, I believe that proper firearms use is, yes, a physical act, but requires more mental discipline and might want to move it down to a mental skill to bring its base attribute closer to awareness.
Gabranth:
I like the Idea :D but how are you gonna do the whole thing over the Forum ? With dice rolling and everything.
And hows the Character creation gonna work ? Like , do you have a limited amount of "character points " or something ?
Honeybadger:
You should totally set this up on roll20. I would be AALLL over this
Navigation
[0] Message Index
[#] Next page
Go to full version