Mayday Friday “OMG this GDC”

Lights... Guns... ACTION!
Lights… Guns… ACTION!

Hello everyone,

Now that we’re past our teenage texting title we can get into the nitty gritty of this weeks update. We’ll have some finished balance notes coming out soon and into the game, but for now you can hear it and have all your questions answered first at 3 pm eastern at twitch.tv/gunsoficarus.

In massive news though. Guns of Icarus Alliance Pre-order is on Steam! This is a massive step and we’re really excited to be moving closer to a full release. As always if you send in your purchase information to feedback@musegames.com you can get early access to the prototype.

Follow the jump for what the team has been working on and our player of the week! (more…)


Mayday Friday “Finals in the Muse Office (balance testing)”

Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.
Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.

Hello everyone,

We’ve been hard at work in the office with everyone’s feedback on our massive changes for “When Ambush Comes to Shove.” We’ve made a lot of progress and we think we have it right this time. To be a part of the (possibly) final balance testing follow this link.

As always we’ll be live at twitch.tv/gunsoficarus talking about balance, alliance, and answering every question you bring up at 3 pm eastern.

To see what the team has been working on and the player of the week, follow the jump! (more…)


Guns of Icarus 1.4.5B Alliance Release Notes

Hi everyone!

In this new update, we’re excited to unveil another big batch of new and major things for your testing enjoyment! In addition to a new map in the retrieve mode family, we’ve also added a new faction ship and 2 more faction weapons. Another major system added is dynamic weather and time of day effects that vary across different map climates. Bases are now more threatening, with defenses and a more dynamic weak point design.

We’re now hosting regular group test sessions every Saturday at 12pm EST, and we’ll be collecting feedback afterwards. If you have questions or issues with the update, you can always email us at feedback@musegames.com.

If you haven’t pre-order Alliance yet, you can do that on the Humble Store, and we’re working on getting pre-order up on Steam as well. Thanks for supporting us!

Once you pre-order, just send us an email at feedback@musegames.com. We’ll give you a code to join us in the prototype, and you can have an exclusive first look at everything yourself and give us feedback!

Follow the jump to see everything we’ve added!

(more…)


Mayday Friday “Balance is dead, long live balance”

Though I walk through the valley of forum comments...
Though I walk through the valley of forum comments…

Hello everyone,

It’s been a busy week for us and we need to start it off with major thanks to every player that came out on Saturday and Sunday to help us test a crazy new balance patch that affected so many ships, guns, and physics itself.  The feedback was vicious, it was brutal, and it was unrelenting and we couldn’t be happier to receive it. “When Ambush Comes to Shove” is one of the largest balance shifts in Guns of Icarus since we fixed the way mass was calculated in our game over 2 years again.

We aren’t done testing and we’ll be back in the Dev App skies: (Get your key here) (Compare rumors here!)
Saturday 11 AM eastern (blind test)
Sunday 12 PM eastern (Non-blind test)

As always we’ll be talking balance, Icarus, and Alliance on twitch.tv/gunsoficarus at 3 pm eastern. We’d love for you guys to come hang out with us!

Meet the player of the week after the jump! (more…)


Upcoming 1.4.5 Balance Testing and Update

When Ambush Comes To Shove

On the prowl for meta changes
On the prowl for meta changes

Welcome to the first large scale balance testing and style change since the mass rework of 1.2. We’ve decided to take larger approach with many smaller changes on numerous systems rather than targeting single weapons or ships directly.  This wide lensed balance update provides for you as players and us as developers new opportunities and challenges, so we want you guys to be talking to us every step of the way and we’ll do the same so we can improve how we approach balance and the game as a whole.

 

We’re going to be communicating our reasons, and what you can be expecting next from this set up every step of the way. We will still have blind testing where exact figures aren’t released, so that we can try to get a better idea of the “feeling” of our changes, but the day after, we will also have informed tests, so you can attempt to take full advantage of any numbers issues you see.

If you don’t already have the Dev App and want to help us test, grab a key.

As always feedback@musegames.com is the where we want you to tell us everything so we can file, digest, and discuss the data you bring up.

To see the timeline, what systems we’re going to change, and the full notes follow the jump (more…)