Beta 0.10 Patch

Server Status: Up! Patch is live!

I’m doing some server maintenance as part of deploying the new patch, so things may be down a little longer than usual – still shouldn’t be more than an hour or two. I’ll announce here when things are back up. In the meantime: beta players, you’ll need to quit the game to download the new build from Steam. Detailed patch notes below.

Update 1:43PM EST: The patch is live, if you see any issues please report them at our GetSatisfaction page.

General Server
– General performance and stability improvements
– Ramming properly awards kills
– Fixed several gun/helm interaction issues (most notably: where a player could be on a gun and see muzzle flashes or effects, but the gun wouldn’t actually fire)
– Incidental fire chance scales with weapon damage (rocket launcher in particular will cause fewer fires)
– AI improvements and bug fixes (gunners should be more responsive, among other things)
– Targets in or behind cloud cover can no longer be spotted
– Fixed a bug with clouds that caused them to not properly apply visibility changes and damage

General Client
– Improved cloud performance
– Chat displays notifications when players join/leave
– Added intro splash sequence, can be skipped with ESC
– Fixed rendering issues on some level geometry (no longer draws above clouds from certain angles)
– Fixed options menu bug that caused it to explode on certain multi-monitor setups

Lobby / Match
– Crews are no longer spawned on the wrong ships
– Duplicate player bug fixed
– Player counter now working properly
– A match “warm up” timer is in place, allowing everyone to get connected and loaded up. Is presently 25 seconds; please report if your system needs more time to load a particular scene!

Balance and Skills
– Tar Barrel works now—emits black smog clouds when used, deals damage when you enter them, use them to lose pursuers
– Tweaked Gatling Gun movement
– Tweaked Missile Sling movement
– Pyramidion slightly lower armor
– Junker engines tweaked for slightly more maneuverability
– Hydrogen Canister and Chute Vent highly effective now
– Incendiary Ammo balanced by dealing dmg to gun per shot
– Incendiary Ammo increased fire chance only affects parts directly hit by the projectile, not those hit by associated area damage.
– Dynabuff Kit: Hull buff immediately adds the extra health, as well as increasing max health

Maps
– Water Hazard is now (again) 3v3
– Fixed invisible obstacles in Water Hazard

Features
– Added temporary, placeholder first time tutorial text.