Weekly Progress Report 9/12/2014

-secret message-
A first look at the Baronies boss ships

Good morning Icarus! It’s time to talk about our week, our work, and what’s coming up.

Our PAX showing got some amazing reactions from the casters and press that got to see it and we took their compliments and critiques as a jumping off point for some amazing ideas that will be coming. To talk about it, our fast approaching 2 year anniversary or anything else join us at twitch.tv/gunsoficarus at 3 pm eastern, 7 pm gmt, for the Dev Fireside Chat!

The team’s work and progress after the jump.

Jack:
Working on the Baronies boss.

Howard:
A lot of planning, with co-op, player feedback, current sprint/release, and upcoming anniversary.

Alex:
Improving the co-op director’s measurement of player stress.  Planning the next round of co-op work.  Implementing some shader improvements. (An “exciting” behind-the-scenes looks at what Alex is staring at for a good portion of the day)

Eric:
Working on so much that bullet points are required for easy reading:

  • 2v2 DM Anglean
  • 2v2 DM Water Hazard
  • Tweak to spawns on Duel at Dawn
  • Scavenge Mode for Co-op preliminary testing
  • Balancing of Anglean and Mercantile AI airships
  • Integrating assets for Fjordlander AI airships for visual testing
  • Defining additional discrete AI Airship maneuvers, formations, and tactics

Eugene:
Designing more boss ships

George:
Building some tools, playing map for PAX, setting up lightmaps, fixing some particle related bugs.

CH:
Stabilizing AI airships, classifying species of airship bugs and planning for improvements.

Jerry:
Worked on some client side user behavior tracking mechanism. Also started the new progression UI and related user stats.

Emily:
Prototyping the new progression system, fixing up the UI on the workshop app.

Matthew:
Matchmaking testing, CA expansion, and Co-Op testing.