Weekly Progress Report 6/5/2015


Our Weekly 3 pm broadcast!

Hello everyone,

Good to see everyone has made it through the week. It’s definitely been quieter on our side giving us time to regroup and put a lot of work into both Co-Op and some exciting new ideas for Skirmish.

I want to give a big shout out to everyone who took part in the Teaching Tournament. They played over 210 games with novices which is almost 3,000 novices that received a much better introduction to the Guns of Icarus Universe.

Join us at 3 pm eastern at twitch.tv/gunsoficarus as we talk about everything we’ve done, everything we’re planning on doing, and take all your questions from balance, to favorite ships, to the stats that make up a lot of our game.

See what the team has been working on after the jump!

Eric:
Doing a lot of map work

Howard:
– Working with Tim to get PvE music jump started.
– Sprint planning
-UI spec reviews
– Talk at LevelUp conference with Tim

Matthew (Queso):
Getting settled back in the office and trying to spawn projectiles from things that are not guns.

George:
Working on ship customization tools to speed up that process.

Tom:
Working on the next iteration of Retrieve mode.

Tim:
Adjusting hit feedback numbers, applying contrail to engines and muzzle flares to enemy weapons.

Alex:
Improving map-making tools and fixing a handful of little co-op things.

CH:
Airship AI bug fixes and some work on AI cheat prevention.

Victor:
Updated and installed the latest environment for later survey on voice chat of PS4

Matthew (Keyvias):
Completed a couple of Specs, did some video editing, and finished off the emails